
Corruption-5
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Hello you!
This is an adventure platform game with lifts (or "elevators") and buttons and NPCs and story and even a bit of close quarters combat involving guns.
The theme is in the story and in a few of the mechanics and "puzzles". It's short and hopefully fun.
The '5' in the title refers the number of levels and the fact that this is my 5th compo entry :)
--CONTROLS---
- Cursors to Move
- Enter/Space to Interact/Shoot
- M toggles the music.
- F puts you into fullscreen then esc takes you out of it again. Which is annoying but browsers are basically annoying.
- P toggles the post-processing shaders to improve performance on terrible GPUs
---
--Support--
- HTML5 version Tested on Chrome and Firefox
- HTML5 version Probably doesn't work on Microsoft Edge
- 64bit Linux Version (untested)
- 32bit Windows Version (tested)
- 64bit OSX Version (untested)
----------
--TECH--
- Made in Javascript using my own 'Hexr' WebGL game engine (uses Three.JS)
- Level data made in my own 'Hexr' game editor
- Pixel art done with Swanky Paint
- Sound made with Propellerhead Reason
- Binary distributions thanks to nw.js
--------
--UPDATES--
- Fixed a few game breaking bugs: If you were sick while doing an action you'd get stuck doing that action. Monsters no longer sharing AI data. All players can now shoot monsters.
- Added binary distributions
- Added post-processing shader toggle
- Fixed another game breaking bug where it would either freeze or stop you shooting the last monster on the first level. Sorry.
-----------
Thank you for playing.
This is an adventure platform game with lifts (or "elevators") and buttons and NPCs and story and even a bit of close quarters combat involving guns.
The theme is in the story and in a few of the mechanics and "puzzles". It's short and hopefully fun.
The '5' in the title refers the number of levels and the fact that this is my 5th compo entry :)
--CONTROLS---
- Cursors to Move
- Enter/Space to Interact/Shoot
- M toggles the music.
- F puts you into fullscreen then esc takes you out of it again. Which is annoying but browsers are basically annoying.
- P toggles the post-processing shaders to improve performance on terrible GPUs
---
--Support--
- HTML5 version Tested on Chrome and Firefox
- HTML5 version Probably doesn't work on Microsoft Edge
- 64bit Linux Version (untested)
- 32bit Windows Version (tested)
- 64bit OSX Version (untested)
----------
--TECH--
- Made in Javascript using my own 'Hexr' WebGL game engine (uses Three.JS)
- Level data made in my own 'Hexr' game editor
- Pixel art done with Swanky Paint
- Sound made with Propellerhead Reason
- Binary distributions thanks to nw.js
--------
--UPDATES--
- Fixed a few game breaking bugs: If you were sick while doing an action you'd get stuck doing that action. Monsters no longer sharing AI data. All players can now shoot monsters.
- Added binary distributions
- Added post-processing shader toggle
- Fixed another game breaking bug where it would either freeze or stop you shooting the last monster on the first level. Sorry.
-----------
Thank you for playing.