
Daikaiju
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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By Gareth Williams (@garethiw), Carl Hughes (@devilqube), Paul Yendley (@gredgie) and Shaun Reed (@shaunjmr)
Biologists remain baffled as to why it is so very angry at us, but the creature which many are labelling as a "daikaiju", is laying waste to the city as news cameras helplessly watch on.
Controls:
Cursors/Joypad stick - Movement
Space/Joypad A - Jump
C/Joypad X - Pick Up / Throw
V/Joypad RT - Breathe Fire
B/Joypad Y - Climb Building
- Incinerate and stomp your way through the military!
- Climb up buildings to tear them down faster!
- Rack up property damage totals and deaths, become the best daikaiju you can be!
- Submit your score to daily + all-time online leaderboards (currently desktop builds only)
RELEASE NOTES
It's 2am, so here's a list of the bugs:
- Webplayer build is buggy (invisible skyscrapers)
- I'd love to provide a WebGL build, but the WebGL build crashes out of the gate. I may take a look when I have a spare year to wait for a debug build to compile ;]
- Desktop builds are the definitive way to play
*
The team:
Gareth Williams: Code, code and more code
Paul Yendley: All the arts
Carl Hughes: Additional code and sfx foley work
Shaun Reed: Original soundtrack \m/
Tools Used:
Unity/C#
Spine
Photoshop CC
Audacity
Sonar
Biologists remain baffled as to why it is so very angry at us, but the creature which many are labelling as a "daikaiju", is laying waste to the city as news cameras helplessly watch on.
Controls:
Cursors/Joypad stick - Movement
Space/Joypad A - Jump
C/Joypad X - Pick Up / Throw
V/Joypad RT - Breathe Fire
B/Joypad Y - Climb Building
- Incinerate and stomp your way through the military!
- Climb up buildings to tear them down faster!
- Rack up property damage totals and deaths, become the best daikaiju you can be!
- Submit your score to daily + all-time online leaderboards (currently desktop builds only)
RELEASE NOTES
It's 2am, so here's a list of the bugs:
- Webplayer build is buggy (invisible skyscrapers)
- I'd love to provide a WebGL build, but the WebGL build crashes out of the gate. I may take a look when I have a spare year to wait for a debug build to compile ;]
- Desktop builds are the definitive way to play
*
The team:
Gareth Williams: Code, code and more code
Paul Yendley: All the arts
Carl Hughes: Additional code and sfx foley work
Shaun Reed: Original soundtrack \m/
Tools Used:
Unity/C#
Spine
Photoshop CC
Audacity
Sonar