Cathode Way

Cathode Way

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.36
fun: 4.00
innovation: 4.42
theme: 4.02
graphics: 4.40
audio: 4.02
humor: 2.77
mood: 3.86
Cathode Way
No backstory here - best to just jump in and explore. Controls are as follows:

*Move:* WASD/Cursors
*Look:* Mouse
*Activate/Deactivate screen:* Left Mouse
*Run:* Shift
*Jump:* Space
*Activate Switch/Lift:* Up (W/Cursor Up)

*Flip Mouse Y:* F2

Known Issues
General issues with sticky colliders/platforms/physics
The lift has "character"
WebGL build sometimes has a delay on controls which makes the platforming sections terrible.
WebGL build has issues with mouse in fullscreen
Music crossfade doesn't quite work in WebGL

Desktop Builds

Win/Mac over at itch.io

Web Build
WebGL - probably slow and buggy (as usual). Give it a few minutes to load. Best in Chrome.

Video
YouTube - Contains spoilers!

The Blurb - slight spoilers here, read after playing
Tip: You can control the avatar from any screen, even if the avatar is on another screen. If you get lost, hold the opposite direction key until you re-appear.

This is our most ambitious game to-date, and as such is not finished. We had plans for a third and maybe fourth area(s), but alas time ran out.

The only assets we used were the Unity open source post-processing stack, the standard 2D and 3D character controllers (modified to suit, of course!), and a skybox from AllSky. All models, art, music and sound effects were created during the 72-hour Jam.

Thanks for playing!

Read the Postmortem

The Team
Carl Hughes: 3D models and animation, terrain, sound effects, additional code.
Shaun Reed: Music
Gareth Williams: Design, code, overworld map layout
Paul Yendley: 2D art and animation, 2D level design
Found a bug?
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