I always thought a top down platformer to be interesting but I don’t think I’ve played many of them before. I found it weird not to be able to jump over knives. I like the details you put in like the wobble as the eggplant walks and the trail the puffs out behind it. It would be good to display how many keys you have.
The graphics were very charming and the controls were well calibrated, the sound design worked well enough except for background music that became a bit distracting after a while.
One thing about the difficult is that I felt that it got too high pretty fast, but at the same time there wasn't any meaningful punishment for dying, for example after you get a key it is often better to die than to backtrack to the door , this made the game somewhat frustrating, it could've been a little longer with a smoother difficult curve.
Comments15
The music loop is reeeally short.
I like the details you put in like the wobble as the eggplant walks and the trail the puffs out behind it.
It would be good to display how many keys you have.
The meaning of this game is to see how many times you're ready to kill the hero for no purpose? :D
One thing about the difficult is that I felt that it got too high pretty fast, but at the same time there wasn't any meaningful punishment for dying, for example after you get a key it is often better to die than to backtrack to the door , this made the game somewhat frustrating, it could've been a little longer with a smoother difficult curve.