You are Baldrick, a young basilisk living in the basement of Hagworts. Destroy those pesky magicians with your laser death stare by making eye contact. Eat mice to regenerate health. Use WASD or the arrow keys to move.
How this was made: Haxeflixel Pickle GIMP Bfxr Bossa Ceoil FlashDevelop
Nice entry! I like the concept and the execution. I found that the game was constantly dropping my inputs and making me move in random directions which was pretty frustrating. I also couldn't find any consistency in how the enemies ended up dying to my lazer eye beams.
The tune was really catchy though, and I liked the sound effects.
Enemies seemed to clump up along the right wall for me. Used it to my advantage by getting multi-kills when they would hit a corner and then turn towards the left :)
There's a solid game idea here, and the graphics and sound definitely fit, but it's too easy right now. I got bored after 2 minutes because there wasn't any challenge. I wish I would've wanted to play longer!
Honestly i didn't read the rules but once i figured out what was going on it turned out to be super fun. would play a mobile version on the train all the time. ^^ great job
Nice! I like the art. The input seemed a little wonky at times, but nothing that made the game unplayable. The laser seemed a little unreliable, but maybe I missed something - still super fun though!
I liked it! The kill enemies by shooting them with laser beams was pretty funny and it makes for a pretty cool game mechanic too. Also, that description :P
died in about 4 seconds first attempt but made it almost 3 minutes on turn 2, plays really quickly and smoothly, very easy to pick up and satisfying when you can kill 3 or 4 at once
Really great submission. I think it's a nicely clever twist on the top-down, survive forever type game. The graphics and music were especially nice.
A couple things I noticed: - The eye beams don't seem super consistent, both in terms of how you have to line up with the wizards and when the animation plays. - The game feels pretty easy overall; I found that a lot of the time I was able to just stand in the corner and wait for a couple wizards to line up before turning to face them. Since the score is passively increasing, you could argue that it isn't that necessary to use the eye beams at all. - Taking damage on impact is good, but in combination with my first point, this can lead to scenarios where an undying wizard is banging up against the player. Maybe have a single hit do more damage but also bounce the wizard and the player apart?
(spoiler alert!) 57 million points and lasted almost 6 minutes. Could have gone on for hours. How'd I do it. I hung out in the corner ... almost the perfect defensible location. Could fix it by making it wrap around. Fit the theme really well. Good job.
This is a really original game mechanic that is excellently implemented! To take it further I would make the collisions a bit less harsh, especially when enemies can almost spawn on you, it makes dying too easy! Good fun though!
Great! Love the animations and music. It might be fun if instead of exploding, everyone was paralyzed and they just kept filling up the room while more people opened a door or something to come in and check on where everyone was.
wow, very interesting attack mechanic! well done! for some reason I don't see innovation here for rating? did you take that out? i think this is rather innovative...
Pretty cool and simple mechanic that is executed well. The controls, the speed of the units and the enemy behavior are just perfect. Killing enemies with the laz0r eyebeams feels really satisfying!
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The tune was really catchy though, and I liked the sound effects.
Congrats on the entry!
A couple things I noticed:
- The eye beams don't seem super consistent, both in terms of how you have to line up with the wizards and when the animation plays.
- The game feels pretty easy overall; I found that a lot of the time I was able to just stand in the corner and wait for a couple wizards to line up before turning to face them. Since the score is passively increasing, you could argue that it isn't that necessary to use the eye beams at all.
- Taking damage on impact is good, but in combination with my first point, this can lead to scenarios where an undying wizard is banging up against the player. Maybe have a single hit do more damage but also bounce the wizard and the player apart?
Overall though it's a fun submission!
Good job on the game!
– Alphonsus