Flesh & Fish

Overall★★★★★★★★★★2.63
Fun★★★★★★★★★★2.37
Innovation★★★★★★★★★★2.70
Theme★★★★★★★★★★3.18
Graphics★★★★★★★★★★2.82
Audio★★★★★★★★★★2.41
Humor★★★★★★★★★★3.05
Mood★★★★★★★★★★2.77
Coolness★★★★★★★★★★51%
Flesh & Fish is a game about a feeling, about how our mind can bear the fact that we are mechanically killing living beings all the day... but is it really enduring it ?

So take your knife: people need your sacrifice, they need you to become a monster.

[COMMANDS]
Press 'X' to attack.
Press 'SPACE' to jump.
Press 'S' to switch audio volume.
Press 'ESC' to quit the application.

[WIN POINT]
The goal is to cook animals to win points. Each time an animals go to the
cauldron you win one point. When the cauldron is full you win 10 points.

[INSANITY]
If you hit a living animal, you get one point of insanity.
If you cook a living animal, you get one point of insanity.

If you got to much of insanity, you start to have some hallucination and finally died.

[PRODUCTIVITY]
If you hit nothing during a period you will lose one life for bad productivity.

[BERSERK]
If an animals go to a full cauldron, it will pass in berserk mode and attack you.
You can hit it, and kill it. And it can hurt you.

Thank you for playing !

Damien, @metalchouchen

Comments20

Mutt25 Aug 2015, 21:08
WTF
jlnr25 Aug 2015, 21:12
I think it didn't work for me? - I kept jumping around until I got fired, jumping didn't work on the gamepad and attacking worked with neither gamepad nor keyboard. Might be an issue with my Windows VM.
Culturebosh_games25 Aug 2015, 21:16
Thanks for letting us play your game!

What I liked:

Love the slightly schizophrenic art style. Definitely felt like a monster when I dunked a cute cat into my cooking pot. Died alone in an asylum, which gets a thumbs up from me.

Areas for development:

Slightly wonky hitbox on the player character meant it was tough to get on the platforms sometimes and the jump feels a bit soupy.

But on the whole, congratulations! Well done!
metalchouchenauthor25 Aug 2015, 21:25
Thank you all :)

@jlnr : I've got no idea of how works a Unity3d game through a windows VM, sorry :( Yes if you cannot launch attack (press 'X' on a keyboard, you will die quickly unfortunately.

@CB : Yes I've got a lot's of improve to make on the controls/character. I really miss one day to polish the game (only start on Sunday).
foxboard26 Aug 2015, 02:49
Great concept. A bit hard to control. Nice idea, could become really fun!
sprawl29 Aug 2015, 02:01
Great use of the theme. At first it was kinda hard to figure out what I was doing wrong. Took me a while to figure out I had to hit the one not moving. I'm not exactly sure what to do with those with "masks".

Good job on the game !
metalchouchenauthor29 Aug 2015, 02:18
Thanks. Yes you have to hit dead animals and try to avoid alive animals. Unfortunately if you hit to much alive animals, you start to become insane and stop seeing them as animals but like cats and baby. And that increase the chance to kill animals alive.
Fanatrick
Fanatrick29 Aug 2015, 02:43
Too crazy, I like it D:
fistmaker29 Aug 2015, 03:02
Interesting art. Game is playable, but very difficult.
0110110129 Aug 2015, 09:24
Took me three tries to understand the difference between dead/living animals... Maybe you should make it more noticeable or explain it a bit better? Or maybe I'm just a bit slow ^^
Anyway apart from this it's a pretty fun game, quite challenging as you try to hit only dead animals but see your productivity getting low... The balance works well, congrats! The berserk animals are a nice touch as well :)
brianbruggeman29 Aug 2015, 14:22
Art reminds me of Bevis and Butthead, which is nice for nostalgia. I'm not sure I really understood the game, though.
Sparrow29 Aug 2015, 21:30
Good work, took some time before understood what I had to do though.
NoWandStudios30 Aug 2015, 10:34
Control seems rude. Game are so crazy and weird xD
Xanjos30 Aug 2015, 13:26
Pretty buggy but I like the concept especially the insanity mechanic.
cyrixd4 Sep 2015, 08:18
Very unsettling game, well done for a strong take on the theme.
Omiya Games
Omiya Games11 Sep 2015, 00:58
Given the description of the game, I take it the intent was exposing the cruelty behind animal slaughter? If so, I found it hard to see the metaphor in the game. Not a whole of details seems to click together. Instead, it just feels like a repetitive slicing game where you need to be careful of what you slice. No particular message there.
metalchouchenauthor11 Sep 2015, 12:26
Hello, my point is more on how slaughter animal affect humans. Something like hard condition for people making this job.

Other games by @metalchouchen

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