Took a while to download, but when it finally started running, an exception was thrown: Vendor: Microsoft Renderer:Internet Explorer Version:WebGL 0.94 VName: comb OK (unknown error) AttachShader: 3 FName: comb OK (unknown error) AttachShader: 4 VName: comb OK (unknown error) AttachShader: 6 FName: comb OK (unknown error) AttachShader: 7 VName: comb OK (unknown error) AttachShader: 9 FName: comb OK (unknown error) AttachShader: 10 VName: empty OK (unknown error) AttachShader: 12 FName: empty OK (unknown error) AttachShader: 13 SHADER: 0 BindAttribLocation: 0 SHADER: 0 BindAttribLocation: 0 SHADER: 0 BindAttribLocation: 0 SHADER: 0 BindAttribLocation: 0
Cool graphics and when you just accept that you are supposed to walk around in a jerky way it is actually quite enjoyable to walk around. Gameplay a little lacking.
Thanks for everyone trying the game. The drawBuffersExt is known problem, the mirror needs fbo support, and older chrome doesnt have it (but works on some versions of chrome). The IE or edge has never been able to run the game :(. But anyway, thanks for people reviewing it.
Doesn't work for me on safari/osx. White screen only.
Console has these errors:
[Error] pre-main prep time: 238 ms printErr (world.html, line 1245) doRun (world.js, line 157605) (anonymous function) (world.js, line 157621) [Error] Calling stub instead of sigaction() printErr (world.html, line 1245) _sigaction (world.js, line 7379) _SDL_QuitInit (world.js, line 146894) _SDL_InitSubSystem (world.js, line 123802) _SDL_Init (world.js, line 154865) __Z8InitSDL2iibb (world.js, line 77459) __ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469) _main (world.js, line 30280) callMain (world.js, line 157553) doRun (world.js, line 157610) (anonymous function) (world.js, line 157621) [Error] Calling stub instead of sigaction() printErr (world.html, line 1245) _sigaction (world.js, line 7379) _SDL_QuitInit (world.js, line 146897) _SDL_InitSubSystem (world.js, line 123802) _SDL_Init (world.js, line 154865) __Z8InitSDL2iibb (world.js, line 77459) __ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469) _main (world.js, line 30280) callMain (world.js, line 157553) doRun (world.js, line 157610) (anonymous function) (world.js, line 157621) [Error] Calling stub instead of sigaction() printErr (world.html, line 1245) _sigaction (world.js, line 7379) _SDL_QuitInit (world.js, line 146899) _SDL_InitSubSystem (world.js, line 123802) _SDL_Init (world.js, line 154865) __Z8InitSDL2iibb (world.js, line 77459) __ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469) _main (world.js, line 30280) callMain (world.js, line 157553) doRun (world.js, line 157610) (anonymous function) (world.js, line 157621) [Error] exception thrown: TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)'),_glDrawBuffers@http://sivut.koti.soon.fi/~terop/world.js:6510:39 __ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE@http://sivut.koti.soon.fi/~terop/world.js:142264:16 _main@http://sivut.koti.soon.fi/~terop/world.js:30813:51 callMain@http://sivut.koti.soon.fi/~terop/world.js:157553:30 doRun@http://sivut.koti.soon.fi/~terop/world.js:157610:60 http://sivut.koti.soon.fi/~terop/world.js:157621:12 printErr (world.html, line 1245) callMain (world.js, line 157569) doRun (world.js, line 157610) (anonymous function) (world.js, line 157621) [Error] TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)') callMain (world.js, line 157573) doRun (world.js, line 157610) (anonymous function) (world.js, line 157621)
Did you develop the engine ? Nice work if it is this, work fine for me. (win64 firefox) I just didn't find any monsters ! :'( I looked everywhere, even inside the object ! ^^
Very interesting from a developer standpoint. I would like to read a post mortem of it with some technical insights on emscripten and the type of rendering used in this.
I really liked the art style, and the graphical elements were consistent - but, could walk through everything, and nothing seemed to "interact" and was very laggy. I never found the monster. :(
no errors but the wasd movement could be done smoother :), suggest reading keyboard input in the main loop and update the position by smaller increments would convey that. with some help from the author and the mirror I found out that I was the monster all this time! good job getting emscripten running
I updated a little the platform support. Now microsoft's edge browser should be working too. And drawbuffersEXT problem is solved. (chrome and firefox was already working before)
Comments34
Console:
Vendor: Mozilla
Renderer:Mozilla
Version:WebGL 1.0
VName: comb
OK
(unknown error)
AttachShader: 3
FName: comb
OK
(unknown error)
AttachShader: 4
VName: comb
OK
(unknown error)
etc, etc
Vendor: Microsoft
Renderer:Internet Explorer
Version:WebGL 0.94
VName: comb
OK
(unknown error)
AttachShader: 3
FName: comb
OK
(unknown error)
AttachShader: 4
VName: comb
OK
(unknown error)
AttachShader: 6
FName: comb
OK
(unknown error)
AttachShader: 7
VName: comb
OK
(unknown error)
AttachShader: 9
FName: comb
OK
(unknown error)
AttachShader: 10
VName: empty
OK
(unknown error)
AttachShader: 12
FName: empty
OK
(unknown error)
AttachShader: 13
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SHADER: 0
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SHADER: 1
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SHADER: 2
BindAttribLocation: 0
SetDefaultProjection:
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SHADER: 3
BindAttribLocation: 0
SetDefaultProjection:
NumFaces: 7138
Face: 0
This happened using Microsoft Edge and Chrome browsers also.
I had some exception.
Keep working on your game ; )
exception thrown: TypeError: GL.currentContext.drawBuffersExt is not a function,TypeError: GL.currentContext.drawBuffersExt is not a function
at _glDrawBuffers (http://sivut.koti.soon.fi/~terop/world.js:6510:25)
at __ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE (http://sivut.koti.soon.fi/~terop/world.js:142264:2)
at Object._main (http://sivut.koti.soon.fi/~terop/world.js:30813:2)
at Object.callMain (http://sivut.koti.soon.fi/~terop/world.js:157553:30)
at doRun (http://sivut.koti.soon.fi/~terop/world.js:157610:60)
at http://sivut.koti.soon.fi/~terop/world.js:157621:7Module.printErr @ world.html:1245
world.js:157570 Uncaught TypeError: GL.currentContext.drawBuffersExt is not a function
Still, really cool art, not seen anything like that!
Also why couldn't you play my game?
Console has these errors:
[Error] pre-main prep time: 238 ms
printErr (world.html, line 1245)
doRun (world.js, line 157605)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146894)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146897)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] Calling stub instead of sigaction()
printErr (world.html, line 1245)
_sigaction (world.js, line 7379)
_SDL_QuitInit (world.js, line 146899)
_SDL_InitSubSystem (world.js, line 123802)
_SDL_Init (world.js, line 154865)
__Z8InitSDL2iibb (world.js, line 77459)
__ZN7GameApi11MainLoopApi11init_windowEii (world.js, line 147469)
_main (world.js, line 30280)
callMain (world.js, line 157553)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] exception thrown: TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)'),_glDrawBuffers@http://sivut.koti.soon.fi/~terop/world.js:6510:39
__ZN7GameApi14FrameBufferApi10config_fboENS_3FBOE@http://sivut.koti.soon.fi/~terop/world.js:142264:16
_main@http://sivut.koti.soon.fi/~terop/world.js:30813:51
callMain@http://sivut.koti.soon.fi/~terop/world.js:157553:30
doRun@http://sivut.koti.soon.fi/~terop/world.js:157610:60
http://sivut.koti.soon.fi/~terop/world.js:157621:12
printErr (world.html, line 1245)
callMain (world.js, line 157569)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
[Error] TypeError: undefined is not a function (evaluating 'GL.currentContext.drawBuffersExt(bufArray)')
callMain (world.js, line 157573)
doRun (world.js, line 157610)
(anonymous function) (world.js, line 157621)
Nice work if it is this, work fine for me. (win64 firefox)
I just didn't find any monsters ! :'(
I looked everywhere, even inside the object ! ^^