Walking Simulator
At the bleeding edge of 3d engine development, and 10 years of hard work, we present:
A walk simulator. WASD to move.
Coding/engine by Tero Pulkkinen
Music created by Esa Pulkkinen.
External technologies used(in order of importance):
* sketchfab 3d model collection,
* meshy AI 3d model generation from prompt,
* stable diffusion png file generation from prompt
* chatgpt AI assistant helping coding tasks/optimization
* claude AI assistant helping with coding
* blender for their decimate algorithm
* tinygltf asset parsing library,
* stb_image image parsing and loading header-only library,
* emscripten c++ development environment and compiler for web,
* SDL2 our favourite library for opening windows and accessing opengl
* c++ programming language,
* openGL/webgl rendering technologies,
* chromium/firefox web browsers,
* linux/windows operating systems,
Internal technologies used(in order of importance):
* GameApi Builder tool,
* GameApi library/3d engine,
* meshpage.org web site.
Stuff that does not seem to work:
* animation for water
* more complex gameplay
* edges for the scene
* builder tool AI nodes
* android support
Fixes done after jam:
* performance optimizations
* fix for projection matrix, border rendering, walk animations.
* decimated the meshes to get it run on low-end hardware => works ok now.
* added lod implementation/now far distance has different quality 3d model
* perspective matrix changes
A walk simulator. WASD to move.
Coding/engine by Tero Pulkkinen
Music created by Esa Pulkkinen.
External technologies used(in order of importance):
* sketchfab 3d model collection,
* meshy AI 3d model generation from prompt,
* stable diffusion png file generation from prompt
* chatgpt AI assistant helping coding tasks/optimization
* claude AI assistant helping with coding
* blender for their decimate algorithm
* tinygltf asset parsing library,
* stb_image image parsing and loading header-only library,
* emscripten c++ development environment and compiler for web,
* SDL2 our favourite library for opening windows and accessing opengl
* c++ programming language,
* openGL/webgl rendering technologies,
* chromium/firefox web browsers,
* linux/windows operating systems,
Internal technologies used(in order of importance):
* GameApi Builder tool,
* GameApi library/3d engine,
* meshpage.org web site.
Stuff that does not seem to work:
* animation for water
* more complex gameplay
* edges for the scene
* builder tool AI nodes
* android support
Fixes done after jam:
* performance optimizations
* fix for projection matrix, border rendering, walk animations.
* decimated the meshes to get it run on low-end hardware => works ok now.
* added lod implementation/now far distance has different quality 3d model
* perspective matrix changes



Comments54
this is so wonderfully weird
LD57
I hope you had fun jam and learned a lot :D Im pretty impressed that it runs on browser (used edge).
Definitely fitting with theme being in the jungle.
Serious props though for the runtime generation of the environment! If you ever consider switching engines, I can hook you up. :)
Had a sweet little time walking on stream xD
~Xp
Only slight bug I noticed was that, on my 144hz monitor, the game would speed up significantly for short periods of time when changing focus to another window. This amount of time would vary based on how long the window was out of focus.
Bold men may claim to perceive War and Nature, wise men the elephant-man we all hold deep inside. But the thoughtful would remain silent, as thee who wants to understand Walking Simulator cannot be taught, but should play the game himself.
EDIT: great music btw
Loved the character and how misic matches with his drammatic story. Narrative part in general is really good
Some missions are a bit complicated and frustrating closer to the middle of the game, but it really worth it - ending tears a soul apart frfr
Good job!