
Walking Simulator
This game is from ldjam.com, which is currently unavailable.
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At the bleeding edge of 3d engine development, and 10 years of hard work, we present:
A walk simulator. WASD to move.
Coding/engine by Tero Pulkkinen
Music created by Esa Pulkkinen.
External technologies used(in order of importance):
* sketchfab 3d model collection,
* meshy AI 3d model generation from prompt,
* stable diffusion png file generation from prompt
* chatgpt AI assistant helping coding tasks/optimization
* claude AI assistant helping with coding
* blender for their decimate algorithm
* tinygltf asset parsing library,
* stb_image image parsing and loading header-only library,
* emscripten c++ development environment and compiler for web,
* SDL2 our favourite library for opening windows and accessing opengl
* c++ programming language,
* openGL/webgl rendering technologies,
* chromium/firefox web browsers,
* linux/windows operating systems,
Internal technologies used(in order of importance):
* GameApi Builder tool,
* GameApi library/3d engine,
* meshpage.org web site.
Stuff that does not seem to work:
* animation for water
* more complex gameplay
* edges for the scene
* builder tool AI nodes
* android support
Fixes done after jam:
* performance optimizations
* fix for projection matrix, border rendering, walk animations.
* decimated the meshes to get it run on low-end hardware => works ok now.
* added lod implementation/now far distance has different quality 3d model
* perspective matrix changes
A walk simulator. WASD to move.
Coding/engine by Tero Pulkkinen
Music created by Esa Pulkkinen.
External technologies used(in order of importance):
* sketchfab 3d model collection,
* meshy AI 3d model generation from prompt,
* stable diffusion png file generation from prompt
* chatgpt AI assistant helping coding tasks/optimization
* claude AI assistant helping with coding
* blender for their decimate algorithm
* tinygltf asset parsing library,
* stb_image image parsing and loading header-only library,
* emscripten c++ development environment and compiler for web,
* SDL2 our favourite library for opening windows and accessing opengl
* c++ programming language,
* openGL/webgl rendering technologies,
* chromium/firefox web browsers,
* linux/windows operating systems,
Internal technologies used(in order of importance):
* GameApi Builder tool,
* GameApi library/3d engine,
* meshpage.org web site.
Stuff that does not seem to work:
* animation for water
* more complex gameplay
* edges for the scene
* builder tool AI nodes
* android support
Fixes done after jam:
* performance optimizations
* fix for projection matrix, border rendering, walk animations.
* decimated the meshes to get it run on low-end hardware => works ok now.
* added lod implementation/now far distance has different quality 3d model
* perspective matrix changes