Instructions: adding this since folk didn't figure out at first, -you HOLD either space or mouse button to fill up scare scale, RELEASE button to start scaring -scaring reduces size of evil spirits, once they are reduced enough they fly away -the bigger the size of spirit when it gets to left side of screen, the more damage it will make, ie smallest spirits will either just make child sick or finish it off one which is already sick, largest ones may take several out at once
Well, this is not 1% game I wanted to make, had only 12 hours of actual work due to circuimstance, but if you like the idea let me know and I'll try to finish it later.
I'm submiting this in last minutes, don't even got time to write a proper description here.
All I can say is, this is a gargoyle statue simulator, in which you use your ugly mug to scare off evil spirits and protect innocent children who live in this gothic institution / foster home from getting sick.
Its a one button game, hold either space button or mouse click, watch the scale at bottom of screen, watch kids at top, and thats it really :P
Spamming a lot of smaller scares seems more effective than letting out a bigger one. Maybe some nonlinear scaling to the charge bar's effectiveness would fix that.
The game could be more challenging and maybe something that displays how long are you successfully protecting innocent children would be nice. You have created cool atmosphere in so little time, nice job!
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