
I am Malware
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Programming and project manager: Finn Truman
Artists: Daniel Bristow and Niall Deacon
I am Malware is a game set in the Magus universe, a world created by the mind of Finn Truman, in the middle of its timeline. You play a new recruit for the Dream Hackers, a vigilante group of prodigy hackers. You will use three types of viruses to dig your way through servers in four levels. It is recommended you play the tutorial.
Made in GameMaker: Studio. You MAY look at the source code, but Ludum Dare being Ludum Dare, it is very messy. This is not code to go by example.
If you don't want the fullscreen: Alt + Enter
Thank you to Dan and Niall for getting through this. This was their first game jam. Dan's now crying in the corner as he injects himself with coffee.
NOTICE: There appears to be some confusion about the levels not finishing. This was a comment said by the artists when they play tested it, too. It is explained in the tutorial that you (usually) have to go back to where you started to finish it. That is why I said above that it is recommended you play the tutorial. I will not change this because I don't like stealth games that just end the mission when you complete the objective, I don't believe that to be good design.
Artists: Daniel Bristow and Niall Deacon
I am Malware is a game set in the Magus universe, a world created by the mind of Finn Truman, in the middle of its timeline. You play a new recruit for the Dream Hackers, a vigilante group of prodigy hackers. You will use three types of viruses to dig your way through servers in four levels. It is recommended you play the tutorial.
Made in GameMaker: Studio. You MAY look at the source code, but Ludum Dare being Ludum Dare, it is very messy. This is not code to go by example.
If you don't want the fullscreen: Alt + Enter
Thank you to Dan and Niall for getting through this. This was their first game jam. Dan's now crying in the corner as he injects himself with coffee.
NOTICE: There appears to be some confusion about the levels not finishing. This was a comment said by the artists when they play tested it, too. It is explained in the tutorial that you (usually) have to go back to where you started to finish it. That is why I said above that it is recommended you play the tutorial. I will not change this because I don't like stealth games that just end the mission when you complete the objective, I don't believe that to be good design.