Kibjow

by zeriver
Overall★★★★★★★★★★3.14
Fun★★★★★★★★★★3.05
Innovation★★★★★★★★★★3.47
Theme★★★★★★★★★★3.42
Graphics★★★★★★★★★★3.14
Audio★★★★★★★★★★2.83
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★83%
You are a ghost with ability to change your form to Skeleton-form and you also can possess people.

Controls:

W S A D + Spacebar (double jump)
Rest is explained in the game.

!! You need Java 8 to run this game !!

-----

I wanted to make much more in-game mechanics but unfortunately because of the time limit i wasn't able to. Anyway i'm going to expand on this concept and finish my game someday. Have fun playing Kibjow.

Language: Java
Programs used: Eclipse, paint, paint.Net, FL Studio

Update 2015-08-29:
-Fixed framerate issue
-Fixed changing speed bug
-Fixed loading background bug

Comments25

Cosine24 Aug 2015, 17:17
Awesome! I really liked the mechanics!
Mister_Melon24 Aug 2015, 17:20
I liked this game overall, the concept was innovative and the gameplay was fun for a while but got repetitive and after the tutorial you had to attempt to play with unbearable lag, it suited the theme perfectly and I really liked the simplistic art style as well as the menu with the popup text that would slowly type on screen (really cool effect), I LOVED the soundtrack and that really contributed to an excellent mood. Overall was really nice but suffered greatly due to lag.
DifferentName
DifferentName24 Aug 2015, 17:30
Cool idea, but doesn't always play as well as I hoped. I got through the tutorial, but couldn't beat the next level. It was a very steep change of difficulty.
Flygamer101
Flygamer10125 Aug 2015, 13:14
Nice Art :D Great game and music. Hard to believe this was made in less than 2 days!
Mantlair
Mantlair26 Aug 2015, 20:08
Cool mechanics. I wish there was more stuff for playing.
dancingmad29 Aug 2015, 14:35
A little short but very nice! I like the gameplay mecanics.
bossmojoman
bossmojoman29 Aug 2015, 15:24
Great job, Loved the skeleton/ghost/posession mechanic
cynicalmonkey29 Aug 2015, 15:28
i liked the mood of it felt ghostly noir, controls had a little jank to them. did I miss a memo or something? This is the 3rd or 4th ghost possesses people game I have played
Electron
Electron30 Aug 2015, 10:24
Good concept , mechanics ,
Innovative overall !
Slashee the Cow
Slashee the Cow30 Aug 2015, 10:56
Did I miss something? The second level seems unbeatable. Whether or not I possess someone in the group of ghost detectors, the red wall comes and kills me.

I like where you're going with the mechanics though. There's just not enough content (at least, content which appears to be beatable).
Zeriver
Zeriverauthor30 Aug 2015, 11:37
Thank you very much for feedback everyone!

About red wall/laser, you have to change your forms to escape it. In skeleton you run faster so use this form, but when you see a obstacle, change to ghost for a moment and when you get past it change back to skeleton.
If you don't have much life left after passing ghost detectors, you can possess civilian and regenerate health.
Resonious30 Aug 2015, 15:25
The jump is weird, I'm sure you're aware. Very unique concept though. Could lead to some interesting puzzles if further fleshed out. Nice work.
NexusBreaker
NexusBreaker30 Aug 2015, 21:42
I like the principe of the ghost and the detective ^^
careless
careless31 Aug 2015, 15:15
I like the concept and art work. Would be nice to see how you might develop story and levels given more time. Well done
Insality31 Aug 2015, 17:12
first impression: Nice done with menu! its looks amazing, i love it =)
Game mechanics also was created succesful, it was interesting to play, its the most important thing!
Good job!
nivalis31 Aug 2015, 18:08
Nice work, characters look good and i really LOVED soundtrack. It really sync well with the main theme and the atmosphere.
Roboboy31 Aug 2015, 18:56
Very interesting concept! I also had a problem with a bit of lag, but my laptop is also really old... Great game though!
hgcummings31 Aug 2015, 20:41
Really great artworks and nice gameplay mechanic. Controls were a little odd (especially jumping) and I didn't work out how to avoid the wall of death on level 2 (but from the assets it looks like there is no level three). Would definitely like to see the mechanic fleshed out with more levels and puzzles.
Fanatrick
Fanatrick3 Sep 2015, 18:14
Very cool, the detective sprite reminds me of Gunpoint.
Jelinib5 Sep 2015, 04:34
Love the concept here. Stage 2 was quite challenging! I was sad the game was quite short, haha.

The game gets really quiet after the music stops. Needs to loop, and also sound effects!

Nicely done, would like to see this developed further!
Almax275 Sep 2015, 15:46
Found the jumping in possessed and skeleton form a little awkward but really enjoyed the atmosphere and visuals. Great title menu too, simple but slick. Awesome stuff :D
thedashdude
thedashdude5 Sep 2015, 22:21
This was okay, but was clearly limited by the 48 hour time. This could be really great if you worked on it a little more!
Cosmic58 Sep 2015, 23:03
Was fun. The music stopped playing after a while. I think it really could have benefited from the music looping. I rated the game as though the music looped, in case it was a glitch.
sorlok
sorlok10 Sep 2015, 04:09
Fun! I liked the swapping mechanic, but had trouble with the red-wall stage. Good job!

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