
Massacre Monday
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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OBJECTIVE
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You are the monster, driven by an innate desire to smash everything you see, with absolutely no regard for human life. Avoid the military and police, who will stop at nothing to take you out before you can cause too much mayhem.
CONTROLS
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Keyboard:
- W/A/S/D: Move the monster around
- Space: Smash attack
- ESC: Exit game
- B: Disable bloom shader effect (slight performance increase)
Gamepad:
- Left analog stick: Move the monster around
- Any face button: Smash attack
ABOUT DEVELOPMENT
----------------
Our goal for this LD was to create an action game with a visceral feel, because we hadn't ever really done a full action game before. We tried to focus on little details of design we would often overlook, such as screen shake or physics effects. Overall we were pretty pleased with the final result, even though there's always more that could have been added.
All the art, design, and code for this game was created during the 72 hour jam period. The engine is written in Haxe, using OpenFL/HaxeFlixel. All the art was made using the wonderful software PyxelEdit, except for a few things done in Photoshop. This is our second Ludum Dare entry. The first was in LD32, called Glorch's Great Escape.
WHO ARE WE?
----------------
We are a two man team from Warrior General Games, creators of Goal Line Blitz 1 and 2, Mighty Brawlers, and our last Ludum Dare entry, Glorch's Great Escape (which is currently on Steam Greenlight).
You can follow our lead developer on Twitter at @wg_phancock if you want to keep tabs on what we're up to.
MUSIC CREDITS
----------------
Music used in this game is available on the Free Music Archive by the following artists. Thanks!
http://freemusicarchive.org/music/LJ_Kruzer/Dance_Audit_Hour/Chantiers_Navals_412
http://freemusicarchive.org/music/Goto80/Open_Funk_Sores/00_goto80_-_this_machine_thinks
----------------
You are the monster, driven by an innate desire to smash everything you see, with absolutely no regard for human life. Avoid the military and police, who will stop at nothing to take you out before you can cause too much mayhem.
CONTROLS
----------------
Keyboard:
- W/A/S/D: Move the monster around
- Space: Smash attack
- ESC: Exit game
- B: Disable bloom shader effect (slight performance increase)
Gamepad:
- Left analog stick: Move the monster around
- Any face button: Smash attack
ABOUT DEVELOPMENT
----------------
Our goal for this LD was to create an action game with a visceral feel, because we hadn't ever really done a full action game before. We tried to focus on little details of design we would often overlook, such as screen shake or physics effects. Overall we were pretty pleased with the final result, even though there's always more that could have been added.
All the art, design, and code for this game was created during the 72 hour jam period. The engine is written in Haxe, using OpenFL/HaxeFlixel. All the art was made using the wonderful software PyxelEdit, except for a few things done in Photoshop. This is our second Ludum Dare entry. The first was in LD32, called Glorch's Great Escape.
WHO ARE WE?
----------------
We are a two man team from Warrior General Games, creators of Goal Line Blitz 1 and 2, Mighty Brawlers, and our last Ludum Dare entry, Glorch's Great Escape (which is currently on Steam Greenlight).
You can follow our lead developer on Twitter at @wg_phancock if you want to keep tabs on what we're up to.
MUSIC CREDITS
----------------
Music used in this game is available on the Free Music Archive by the following artists. Thanks!
http://freemusicarchive.org/music/LJ_Kruzer/Dance_Audit_Hour/Chantiers_Navals_412
http://freemusicarchive.org/music/Goto80/Open_Funk_Sores/00_goto80_-_this_machine_thinks