
Meepocalypse
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Made in Unity 5 Personal Edition. All assets created during the jam timeframe.
Programming: Keegan van der Laag (Sorry.)
Graphics: Andrew Stewart
Music/Sound: Christopher Tammik
The original goal was to have the player control a tiny, cute ball of fluff that jumped around eating bugs and worms and snails and things (which you can sort of see), and to have eating things result in the player growing larger (and more menacing) until they could eat mammals and people and things.
Art created using pencils, a scanner, and Game Maker Studio's sprite tools, exported as PNGs.
Music created using Ableton Live, sound effects created in Reaper. Sound and music integration in Unity using FMOD Studio.
Developed (badly) in Unity 5.
Programming: Keegan van der Laag (Sorry.)
Graphics: Andrew Stewart
Music/Sound: Christopher Tammik
The original goal was to have the player control a tiny, cute ball of fluff that jumped around eating bugs and worms and snails and things (which you can sort of see), and to have eating things result in the player growing larger (and more menacing) until they could eat mammals and people and things.
Art created using pencils, a scanner, and Game Maker Studio's sprite tools, exported as PNGs.
Music created using Ableton Live, sound effects created in Reaper. Sound and music integration in Unity using FMOD Studio.
Developed (badly) in Unity 5.