
There Are Monsters (Vive)
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
THIS DEMO REQUIRES AN HTC VIVE TO PLAY
This is an entry for Ludum Dare 35. The theme is 'shapeshift'.
The game is, loosely, a tower defense style game. The first thirty seconds are used to place towers using the grip buttons on the Vive controller. Towers are placed below the controller as indicated by the line and target. During the attack phase, enemies will spawn and attempt to reach your town's gate. Towers will attack them.
Enemies are disguised shapeshifters, either vampires, werewolves, or aliens. Different tower types do more or less damage depending on the type of enemy. The player has three spells which will reveal (and do damage to) enemies, allowing the player to adjust their towers' damage types to match.
Credits:
Programming: Evan Nickerson & Keegan van der Laag
Art: Kaly Dumesnil
Sound: Keegan van der Laag
This is an entry for Ludum Dare 35. The theme is 'shapeshift'.
The game is, loosely, a tower defense style game. The first thirty seconds are used to place towers using the grip buttons on the Vive controller. Towers are placed below the controller as indicated by the line and target. During the attack phase, enemies will spawn and attempt to reach your town's gate. Towers will attack them.
Enemies are disguised shapeshifters, either vampires, werewolves, or aliens. Different tower types do more or less damage depending on the type of enemy. The player has three spells which will reveal (and do damage to) enemies, allowing the player to adjust their towers' damage types to match.
Credits:
Programming: Evan Nickerson & Keegan van der Laag
Art: Kaly Dumesnil
Sound: Keegan van der Laag