
Ludum Dare #33compo
monster run
You are a Monster being held in a secret facility and you must escape!
Jump and climb your way through the game to get to the doorway at the end while avoiding turrets and electric fences.
controls:
A/D: left/right
Spacebar: jump
S: crouch (you dont take damage)
W while on wall: climb
sroll: zoom
To run simply download the zip file, extract it, and run monster-run.jar.
I used Eclipse, LWJGL, GIMP, and my own engine code contained in com.pianoman.engine.
Jump and climb your way through the game to get to the doorway at the end while avoiding turrets and electric fences.
controls:
A/D: left/right
Spacebar: jump
S: crouch (you dont take damage)
W while on wall: climb
sroll: zoom
To run simply download the zip file, extract it, and run monster-run.jar.
I used Eclipse, LWJGL, GIMP, and my own engine code contained in com.pianoman.engine.
Comments7


BuddaKaeks24 Aug 2015, 00:34
That should solve it

pianoman37324 Aug 2015, 01:07
I just figured it out and submitted the jar.
My problem was eclipse doesnt put the classpath in the manifest file so it didnt know where to where to find the jar.
That code is just needed by LWJGL so it can load it's DLL's
My problem was eclipse doesnt put the classpath in the manifest file so it didnt know where to where to find the jar.
That code is just needed by LWJGL so it can load it's DLL's
andreymust1924 Aug 2015, 15:20
I have error after running 'monster-run.jar':
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Java Virtual Machine Launcher
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Could not find the main class: com.pianoman.game.Main. Program will exit.
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ОК
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Java Virtual Machine Launcher
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Could not find the main class: com.pianoman.game.Main. Program will exit.
---------------------------
ОК
---------------------------

tweedle26 Aug 2015, 23:14
Like the idea! Climbing walls was a pretty cool mechanic.
peecestudios28 Aug 2015, 23:52
This is such a rage game, I love it.
okmmjyygv5 Sep 2015, 21:48
liked the idea.






public static void main(String[] args){
System.setProperty("org.lwjgl.librarypath", new File("relative/path/to/native/folder").getAbsolutePath());
//your code
}