26-8: Fixed some small things - typos, control issues, restart logic, villagers/birds not spawning right, linux version (removed WebGL version, it was too buggy)
This is an interesting idea for a game, although I found that it all moved too sluggishly to be much fun. Chasing down humans was tough with what felt like fairly unnatural controls (using A and D to rotate instead of having the beast point at my cursor felt particularly unwieldy), and the nom/gas bars seemed to fill up at alarmingly slow rates. I think this game could be a lot of fun if it were sped up and streamlined a bit, but right now I'm not a huge fan.
S
Shina6925 Aug 2015, 02:27
I think it lacked speed as said previously. The aesthetic is not its strongest point either, but it was an OK-game to practice our abilities.
It's an interesting experience. I think that if it had 3d characters it could be awesome. At the moment, nevertheless, it's very fun and the music is good for the pace the game have. As some pointed out, mouse based controls would be much better.
Runs fine for me in chrome. I liked the visuals and the music was pleasant. However I had touble nomming people up since I couldn't reach their level. Either I was to heigh or to low.
Hooray, I can play outside now! I can't wait to tell Bobby :)
Ran fine for me here (windows exe), although I was only able to run the compo version. I tried the newer version first, but it failed to extract.
Cool idea, well executed. Getting used the the controls was tough. I feel pretty confident with thrust/inertia type controls myself, but adding the up/down axis to that was a little hard for me to do.
Graphics were really well done. I also thought it was pretty innovative. Theme was good too. It made me feel like I was Nemo in Finding Nemo, with the overprotective dad fish.
I would have liked to hear/see more terror in the people I nom'd.
Pretty neat. Relaxed, but a little frustrating to be a hungry little nombeast chasing birds when the people go and hide. Wasn't sure if the clouds had an effect, it seemed like the parent was trying to say so. Good stuff.
Hey Daan thanks dat we je game mochten spelen tijdens IndieKings. "Super grote scope man voor zo'n game jam game!" > Emiel Kampen (Die met dat gekke staartje)
This felt like the kind of game where movement could be controlled with the mouse (player moves in direction of the cursor, like agar.io), but the WASD scheme adds some unique challenge to it, and it's easy enough to get used to.
Birds are super hard to catch (if I can?). I was never too sure if I was the right elevation to do so. But perhaps this is also my fault for not being an expert at the controls, haha.
Sometimes I felt like I was kind of getting snagged on the edges of the village islands too.
Quite relaxing to play with no real urgency other than the gas meter. Good job overall!
Comments27
Had great fun floating around and trapping the vilagers.
I accidentally nommed a bird.
I think this game could be a lot of fun if it were sped up and streamlined a bit, but right now I'm not a huge fan.
However I had touble nomming people up since I couldn't reach their level. Either I was to heigh or to low.
Ran fine for me here (windows exe), although I was only able to run the compo version. I tried the newer version first, but it failed to extract.
Cool idea, well executed. Getting used the the controls was tough. I feel pretty confident with thrust/inertia type controls myself, but adding the up/down axis to that was a little hard for me to do.
Graphics were really well done. I also thought it was pretty innovative. Theme was good too. It made me feel like I was Nemo in Finding Nemo, with the overprotective dad fish.
I would have liked to hear/see more terror in the people I nom'd.
Nicely done!!
(and yes I wanted to add soundfx but ran out of time :P)
(en idd een (te) grote scope is mijn ding bij jams ;))
This felt like the kind of game where movement could be controlled with the mouse (player moves in direction of the cursor, like agar.io), but the WASD scheme adds some unique challenge to it, and it's easy enough to get used to.
Birds are super hard to catch (if I can?). I was never too sure if I was the right elevation to do so. But perhaps this is also my fault for not being an expert at the controls, haha.
Sometimes I felt like I was kind of getting snagged on the edges of the village islands too.
Quite relaxing to play with no real urgency other than the gas meter. Good job overall!