Patient Zero

In the midst of an unsuspecting high street/office building/abstract conceptual environment, the first subject of a virulent zombie virus has emerged! Can you manage to infect all of the nearby humans without drawing the attention of the local police?

This is my third completed Ludum Dare entry, and while the graphics are nothing amazing I'm happy with how much I've learned about Unity's pathfinding system, it's advantages and disadvantages, as well as how best to integrate that into an AI environment. I hope you enjoy!

WASD/Arrow Keys - Move
Shift - Sprint

Note: I haven't had time to test the WebGL port as of yet, so I can't guarantee whether it will or won't work. I'll test it properly tomorrow.

Comments6

fuzzalicious24 Aug 2015, 02:39
Wow, even though the graphics are simple they work surprisingly well. What is that blue box in this white world hmm...
Hunter X
Hunter Xauthor24 Aug 2015, 10:38
Thanks for the review fuzzalicious! The blue cubes are phones - if a human is near one after escaping the zombie/zombies they will use it to contact the police rather than going to the police station in person.
TackoramaLtd24 Aug 2015, 18:56
Loved the simplicity and tension in this game - running after the uninfected was a lot of fun. Was missing some good sound, music, and graphics.
CrazyMinnowStudio
CrazyMinnowStudio26 Aug 2015, 03:23
Awesome! Great mechanics and as others have mentioned, even tho the graphics are simple, they don't distract from the play. What does distract a bit is the lack of any sounds. Hard to set a mood without some sound, especially when the visuals are basic. Can't wait to see where this goes.
kruemelkeksfan26 Aug 2015, 13:52
That was so much fun! Although the first map is the most difficult, due to the large rooms. But it's funny to ambuscade people behind corners :D
wooltech29 Aug 2015, 00:37
I really liked this. The graphics, while basic, are clean and clear. I kinda assumed some boxes were cars in a street, some were shelves, etc. I only found out about phones and police (I was calling them 'blue shooty things' in my head) by reading other comments.

The path finding worked really well, although there were a couple of time when you infected someone they 'jumped' through a wall.

I was kind surpring how the simple mechanic of reds being faster than you so you need to use up the limit sprint added to the game.

Other games by @hunter-x

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