R-ADIUS AI: A Not-A-Post-Mortem Post Mortem

I want to start with a big thanks to every person who’ve played my entry so far. You are the best!

After each LD, I like to write about what went right and what went wrong (which is normally an extensive list of hilarious fails and the occasional random good decision), but this time I’m doing something a bit different. I’ll be focusing on something that a lot of people seem to be intrigued about: The AI for the enemy spaceship in my entry; R-ADIUS:

R-ADIUS AI: It can be a bit frustrating, I know.

R-ADIUS AI: It can be a bit frustrating, I know.

I didn’t think it was something worth writing about, but surprisingly a lot of people seem to think it is and have shown interest on a full write-up on how it works, so I guess I’ll do exactly that, hoping that it would help someone out there… somehow…. I don’t know.

If you are one of those who wanted to know the magic behind the “clever” ship, you’ll be incredibly disappointed, though.

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Source: ludumdare.com archive

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