SnakeLike Post-Mortem
So, this Ludum Dare I made a game called SnakeLike, which is supposed to be a cross between a RogueLike and Snake.
You can find it here:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=12883
The premise is that you meander around the levels, one move at a time, and can fight enemies and swallow their corpses. Each enemy you swallow gives you one extra segment, which takes on the properties of that enemy.
Each segment you get from an enemy is capable of attacking to either side, so as you accumulate new segments, it becomes advantageous to surround your enemies, and strike at them from multiple sides at once.
Stronger enemies give you segments with more attack and/or HP, and you can let their corpses run through your body to add on to the end, or else digest them before that to replace and upgrade an existing segment.
So, how did that work out for me? Well…
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Source: ludumdare.com archive