Stealth Yeti Postmortem
I never got around to making a post that I had finished my LD game, so here it is!
Good stuff:
- Lighting! Figured out how to program lighting effects as game mechanics, and got a basic way to increase the performance of semi-dynamic shadows.
- Art! Worked with dainryoo on the art; thus, all the cute sprites and cohesive colors!
- Actual game mechanics! A big problem of my last LD game was that it lacked any semblance of gameplay, so I tried to make gameplay the primary goal of the development.
Bad stuff:
- Level design and difficulty – I didn’t have much time to make many levels, and I heard that the game was quite difficult at times. A bit of extra communication to the player probably would have helped.
- Lack of music – Just not very good at music making, though the silence does sort of fit in with the stealth mechanics.
Overall, I really liked making this one. Thanks to all who’ve been commenting so far, I love the feedback!
Source: ludumdare.com archive