Tenebrous Expanse

Tenebrous Expanse

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.80
coolness: 1.00
fun: 3.27
graphics: 4.00
innovation: 3.36
mood: 3.96
overall: 3.66
theme: 3.00
-=Description=-
Drag & release to launch a ball of darkness to swallow up the world. Don't have a lot of time? Notable mechanics are introduced in levels 1 (obviously), 6, 10 and 12.

-=Controls=-
Click on the ball, drag and release to launch. Force varies with drag distance.
[Esc] or [P] can be used to pause the game during a level.
Sound can be muted in the options menu.

-=Music=-
All tracks composed during the jam by our artist Harris Nakajima.
https://soundcloud.com/wuballiance/sets/tenebrous-expanse

-=Programs=-

Tenebrous Expanse was created using:
[Java] -> Programming Language
[Eclipse] -> IDE
[LWJGL] -> Engine
[Ridhvl] -> Engine (https://github.com/osreboot/Ridhvl)
[GIMP] -> Art
[Spriter] -> Animations
[Musescore] -> Audio
[HVLevelEdit] -> Map Editor (https://github.com/AdamuKaapan/HVLevelEdit)
[JarSplice] -> Packaging

-=Authors=-
[Programming] - Adam Krpan / Calvin Weaver
[Art] - Conner Reddick / Calvin Weaver
[Animation] - Conner Reddick / Calvin Weaver
[Sound] - Harris Nakajima
[Level Design] - Adam Krpan / Conner Reddick / Calvin Weaver / Harris Nakajima

-=Post-Jam Changelog=-
[+] Added the ability to drag from any point on screen
[+] Added "Skip" and "Next" button to pause, win and loss menus
[+] Added lines to divide up health bar
[~] Balanced several levels
[~] Converted all audio to .ogg and equalized volumes
[~] Renamed a button in the loss menu
[-] Fixed a bug with level completion via bombs
[-] Fixed a graphical bug with dark tiles

===KNOWN BUG===
Older computers will have problems loading the .ogg files in the post-jam version because of memory issues. If this happens, the jam version uses uncompressed audio and should work.

-=Our Website=-
http://www.wuballiance.com/
Found a bug?
Tell us on Discord