Audiovisual Extermination

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
Exterminate insects with the power of sound! Watch them explode as you reflect gut-wrenching bass-shattering dubstep into a focused beam of deadly energy.

Controls:
WASD -> move
ESC -> pause
Mouse -> aim/select menu options
[Audio can be disabled via the menu options.]
[If you cannot see the waves, your graphics card most likely does not support GLSL shaders. You can turn on a visible laser via the options.]

Having troubles? Try this:
- You can't do anything besides aim the reflector and move. Stop trying to find the attack key.
- Beams angled closer towards the original speaker are stronger.
- Increased distance from the speaker weakens the beam.
- Some levels are better sprinted past than fought through.
- Get the bugs between you and a speaker for maximum damage.
- Try to find areas to bottleneck enemies through to minimize vulnerability.
- Achievements unlock levels. Over half the past Ludum Dare themes are used as achievements. Try to discover them!

Made using:
- Eclipse/Java/Github
- Gimp
- Musescore 2/FL Studio
- Jarsplice
- LWJGL/Slick-Util
- Ridhvl custom library (https://github.com/osreboot/Ridhvl)
- Ridhvl-HvlevelEdit custom tile editor (https://github.com/AdamuKaapan/HVLevelEdit)

Made in average LD jam time span with the help of:
Programming - Calvin Weaver/Adam Krpan
Art - Calvin Weaver/Harris Nakajima
Level Design - Calvin Weaver/Adam Krpan/Harris Nakajima
Music - Adam Krpan/Harris Nakajima/Hayden McTavish

The soundtrack is available on soundcloud:
Non-Mixed - https://soundcloud.com/wuballiance/jamstep-non-mixed
Found a bug?
Tell us on Discord