MiniLD #60compo
Audiovisual Extermination
Exterminate insects with the power of sound! Watch them explode as you reflect gut-wrenching bass-shattering dubstep into a focused beam of deadly energy.
Controls:
WASD -> move
ESC -> pause
Mouse -> aim/select menu options
[Audio can be disabled via the menu options.]
[If you cannot see the waves, your graphics card most likely does not support GLSL shaders. You can turn on a visible laser via the options.]
Having troubles? Try this:
- You can't do anything besides aim the reflector and move. Stop trying to find the attack key.
- Beams angled closer towards the original speaker are stronger.
- Increased distance from the speaker weakens the beam.
- Some levels are better sprinted past than fought through.
- Get the bugs between you and a speaker for maximum damage.
- Try to find areas to bottleneck enemies through to minimize vulnerability.
- Achievements unlock levels. Over half the past Ludum Dare themes are used as achievements. Try to discover them!
Made using:
- Eclipse/Java/Github
- Gimp
- Musescore 2/FL Studio
- Jarsplice
- LWJGL/Slick-Util
- Ridhvl custom library (https://github.com/osreboot/Ridhvl)
- Ridhvl-HvlevelEdit custom tile editor (https://github.com/AdamuKaapan/HVLevelEdit)
Made in average LD jam time span with the help of:
Programming - Calvin Weaver/Adam Krpan
Art - Calvin Weaver/Harris Nakajima
Level Design - Calvin Weaver/Adam Krpan/Harris Nakajima
Music - Adam Krpan/Harris Nakajima/Hayden McTavish
The soundtrack is available on soundcloud:
Non-Mixed - https://soundcloud.com/wuballiance/jamstep-non-mixed
Controls:
WASD -> move
ESC -> pause
Mouse -> aim/select menu options
[Audio can be disabled via the menu options.]
[If you cannot see the waves, your graphics card most likely does not support GLSL shaders. You can turn on a visible laser via the options.]
Having troubles? Try this:
- You can't do anything besides aim the reflector and move. Stop trying to find the attack key.
- Beams angled closer towards the original speaker are stronger.
- Increased distance from the speaker weakens the beam.
- Some levels are better sprinted past than fought through.
- Get the bugs between you and a speaker for maximum damage.
- Try to find areas to bottleneck enemies through to minimize vulnerability.
- Achievements unlock levels. Over half the past Ludum Dare themes are used as achievements. Try to discover them!
Made using:
- Eclipse/Java/Github
- Gimp
- Musescore 2/FL Studio
- Jarsplice
- LWJGL/Slick-Util
- Ridhvl custom library (https://github.com/osreboot/Ridhvl)
- Ridhvl-HvlevelEdit custom tile editor (https://github.com/AdamuKaapan/HVLevelEdit)
Made in average LD jam time span with the help of:
Programming - Calvin Weaver/Adam Krpan
Art - Calvin Weaver/Harris Nakajima
Level Design - Calvin Weaver/Adam Krpan/Harris Nakajima
Music - Adam Krpan/Harris Nakajima/Hayden McTavish
The soundtrack is available on soundcloud:
Non-Mixed - https://soundcloud.com/wuballiance/jamstep-non-mixed

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