
The sleep of reason produces monsters
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A strange flock of creatures you'd never seen before has arrived in your hometown. The townsfolk are worried about their nature, or if they're dangerous, and in no time debate ensues as if to shoot first and ask questions later. As one of them, it is up to you to decide what to do about them.
There are several outcomes depending on your approach ;)
The idea was quite ambitious, definitely more than I can chew in 48h, and with all the things I couldn't get in due to the lack of time I'm not sure if the tie to the theme is going to feel too subtle to go by unnoticed or, on the contrary, too obvious (specially with the intro text). In addition to the narrative, there are lots of things that I'd do way better regarding all aspects of the development process. I'll go into more details on the postmortem when it's ready, but for now feedback is appreciated as always :)
Controls:
=================================
WASD/Cursor keys for movement.
Mouse movement for aiming. Left button to shoot. There's an additional button for actions, but they weren't implemented).
No mute or pause options, I'm afraid :S
Implementation details:
========================
* Unity 5.1/C#
* Photoshop for graphics
* Labchirp and Bosca Ceoil for sound/music.
* TexturePacker for...texture packing :D
KNOWN ISSUES
=========================
=> There seems to be a glitch on WebGL versions where the creatures don't spawn until after a lot longer that the game starts. I haven't had the time to find out why, but they'll appear eventually. Sorry about this, as a result the only "living" entities you find on the map are your townsfolk.
On the windows build it seems to work okay.
=>Collision-related bugs are cross-platform, I'm afraid.
NOTES
=========================
I've added a version without lights during the submission period. I'm not sure if that'd qualify as a valid compo submission, so you can consider it as a post-jam.
The non-default font is Fragment Core, downloaded from Dafont.com
There are several outcomes depending on your approach ;)
The idea was quite ambitious, definitely more than I can chew in 48h, and with all the things I couldn't get in due to the lack of time I'm not sure if the tie to the theme is going to feel too subtle to go by unnoticed or, on the contrary, too obvious (specially with the intro text). In addition to the narrative, there are lots of things that I'd do way better regarding all aspects of the development process. I'll go into more details on the postmortem when it's ready, but for now feedback is appreciated as always :)
Controls:
=================================
WASD/Cursor keys for movement.
Mouse movement for aiming. Left button to shoot. There's an additional button for actions, but they weren't implemented).
No mute or pause options, I'm afraid :S
Implementation details:
========================
* Unity 5.1/C#
* Photoshop for graphics
* Labchirp and Bosca Ceoil for sound/music.
* TexturePacker for...texture packing :D
KNOWN ISSUES
=========================
=> There seems to be a glitch on WebGL versions where the creatures don't spawn until after a lot longer that the game starts. I haven't had the time to find out why, but they'll appear eventually. Sorry about this, as a result the only "living" entities you find on the map are your townsfolk.
On the windows build it seems to work okay.
=>Collision-related bugs are cross-platform, I'm afraid.
NOTES
=========================
I've added a version without lights during the submission period. I'm not sure if that'd qualify as a valid compo submission, so you can consider it as a post-jam.
The non-default font is Fragment Core, downloaded from Dafont.com