Quick Post-Mortem

This time ’round I decided I would do something I hadn’t had a chance to build. I was going to build a City-builder strategy game… This turned out to be a poor idea for a game Jam, but I did learn a lot and had a ton of fun.

Anyways this is what I built:

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=26320

Many of you won’t get past the first minute in the game as it is a careful balance just to get off the ground. With more time I would have tried to find a solution for this. Without knowing the intricacies of how the game works I don’t think it is possible to intuitively figure it out. Not without experimentation and lots of failure. This is not a good thing for a Ludum Dare (or any small game), as the judging by the community demands more bite-sized, straight forward games.

While making the game I got to the point where I wasn’t sure how I would turn this into an actual game, but not wanting a repeat of last time, I pushed on. Hoping for fun gameplay to emerge, and maybe it could be fun if the initial uptake wasn’t so tough.

The best part about this game was the time I had making it. I learned a lot, and had a lot of fun seeing the resident population come to life (and also die). Anyways for those of you that play my game and won’t see the endslate, here it is:

O0220I1026-550x284.png

A bit morbid, maybe, but there is an obvious allegory there, and perhaps one not so obvious.

Anyways, thanks for reading and good luck to you Jammers!

Source: ludumdare.com archive

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