So much polish in the character! It looks and moves amazingly, the triple jump from mario 64 is pretty cool, but without variable camera angles it becomes really hard to control.
Omg scratch that, I just found mouse lookaround controls. It's a bit sluggish though.
Good stuff, gorgeous, I guess a return to the classic stuff is great :)
As one of the only few 3D platformer entries I have seen, this one is quite nice. The graphics are well done and remind me of old PS1 style platfromers - nice and colorful. The controls were good and responsive but I hate the fact that you cannot turn to face a particular direction without taking a step in that direction. It just makes the whole thing feel slippery. The camera also needed some work. a free camera would have been much better than the fixed one you have since it made me do leaps of faith with no clue where I am going. Other than that, for a game made in such a short amount of time, this felt cool.
Updated the postcompo version: = expanded tutorial(showing camera movement) = bugfixed camera movement for gamepads = fixed wrong button used for jump on gamepads = added auto centering of camera behind character after 3 seconds when still = increased speed of camera movement = tweaked the movement of the player character.
Great character, sweet old school platformer vibe, jump was on Y for me rather than A for some reason, and could have done with a few frames of input buffering on the jump, and would have preferred it without the lives, but loved it nonetheless.
Nice platformer. Note, as like eveybody using Qwerty keyboard, you can also map the "Z" key for up and "Q" for right move. ;) If you only use wasd it should be great (and very nice for azerty users ;) Some parts are very tricky and the camera control doesn't help.
I really like the graphics and texture! Movement feels a bit slippery but I see that you already fixed it in your post compo ver. Audio is also nice and cute.
New fixes in postcompo version: = Music glitch (multiple sound objects playing) fixed. = Wall glitch at first enemy fixed (When you walked in the corner the physics system broke and you disappeared)
I really liked to jump in this amazing atmosphere (Beautiful choice of colors). However, that was boring to have to jump 3 times to do the biiiiiiig jump. You have to use it 80% of the time. If Mario was like that, the success would have been terrible. Hope you will revise this point if you do a post-LD version! I really would like to see a post-LD so, do not hesitate to let me know when you will have one :D
I found it difficult to make the triple jumps with enough momentum... so I failed to complete the mission. The colorful textures are very pleasant though.
This is a cool little platformer. I feel like the controls have some issues though.
In particular, the character moves forward a lot when you tap a direction, making it impossible to inch forward to position yourself for a jump and making it way too easy to accidentally fall off a platform.
I also miss a lot of triple jumps because I press the jump button too early. There ought to be some leeway. When the jump button is pressed, set an integer to something greater than zero (you'll have to play around with it to find a good value). Each frame, decrement this value by 1. When the player is on the ground, check to see if this value is greater than 0, and if is, trigger the jump.
Very solid platformer! The triple jump makes traversing the level interesting and is quite fun to use once you get the hang of it. The collision detection for ledges seems very unforgiving and the character seems to slide pretty far when he lands while moving in a direction which makes traversing narrow platforms a bit too difficult, and this was in the post compo version. Those are just minor complaints though, amazing work for a compo entry.
Looks very much like those older PS1 N64 titles that I love so an instant nostalgia bomb there. Like the level design a lot and how the game plays. The character slides around slightly too much but gladly the game doesn't require incredible accuracy. Good job with this one!
Thanks everyone for the feedback! Seems like I should take a look at making it possible to perform smaller movements as well, and to add some grace period for jumps. I guess for camera you might want to be able to switch between automatic and manual?(right now its something half-tacky inbetween) I'm thinking of tweaking jump heights as well, so triple jump are only necessary sometimes and when its really obvious.
Classic 3d platformer feel. Controls could use tightening, and I didn't really feel the theme, but I really enjoyed playing, and hope you continue to work on this.
Very nice! Reminds me of the old collectathon games I used to play on my PSX. The player model looks really good! My only complaint is that the controlls feel somewhat slippery every now and then.
Movement was a little slow, but honestly that was really awesome. The animations are great, the visuals are beautiful and the music is very pleasant. Great job!
Great game although I hate that I keep falling haha
P
PIXEL^36 Sep 2015, 19:54
I like the art and the setting. The music got repetitive over the course of 4 or 5 playthroughs. I felt like the controls would have been fine if I was given more air control and if there was a few frames to jump walking off a ledge as there was a lot of deaths from that. I also felt like the level design didn't compliment it well, as if you couldn't get a good flow of movement going. You had to stop and do a double or triple jump in place sometimes to get were you wanted to go. But maybe that's because I tried to speedrun it. Speaking of which it's apparently a sub 2 minutes game. https://youtu.be/6q_De-aiH6c
Really cute graphics! I included it in part 30 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/aghqdpQgwgA
Comments63
Omg scratch that, I just found mouse lookaround controls. It's a bit sluggish though.
Good stuff, gorgeous, I guess a return to the classic stuff is great :)
Just a heads up everyone:
THE CAMERA IS NOT FIXED!
USE THE MOUSE TO CONTROL THE CAMERA!
;) (forgot to put that in the tutorial)
I've added a postcompo version with some bugfixes, as I noticed the player could get stuck on enemies some times. I also sped up the camera movement.
:)
It's pretty old school which is great.
The mouse not being hidden does bothered me a bit.
Also some jumps feel impossible
Fun thing though :) good work!!
= expanded tutorial(showing camera movement)
= bugfixed camera movement for gamepads
= fixed wrong button used for jump on gamepads
= added auto centering of camera behind character after 3 seconds when still
= increased speed of camera movement
= tweaked the movement of the player character.
Thank you all for your feedback! :D
Note, as like eveybody using Qwerty keyboard, you can also map the "Z" key for up and "Q" for right move. ;)
If you only use wasd it should be great (and very nice for azerty users ;)
Some parts are very tricky and the camera control doesn't help.
= Music glitch (multiple sound objects playing) fixed.
= Wall glitch at first enemy fixed (When you walked in the corner the physics system broke and you disappeared)
The colorful textures are very pleasant though.
In particular, the character moves forward a lot when you tap a direction, making it impossible to inch forward to position yourself for a jump and making it way too easy to accidentally fall off a platform.
I also miss a lot of triple jumps because I press the jump button too early. There ought to be some leeway. When the jump button is pressed, set an integer to something greater than zero (you'll have to play around with it to find a good value). Each frame, decrement this value by 1. When the player is on the ground, check to see if this value is greater than 0, and if is, trigger the jump.
I hope you find my feedback helpful!
Nice model though.
Good job creating this :D
Quite impressive for a one-man project though.
I'm thinking of tweaking jump heights as well, so triple jump are only necessary sometimes and when its really obvious.
It's pretty well done and very reminiscent of N64 platformers... awesome!