Uprising

Overall★★★★★★★★★★2.65
Innovation★★★★★★★★★★2.31
Theme★★★★★★★★★★2.94
Graphics★★★★★★★★★★1.71
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★33%
Monsters made of flesh and bone may not know what they are.

Motivation determines how efficient things are.
Speeches decrease how long it takes for motivation to drop
Literature automatically recruits new fighters for the cause

screenshot

Comments10

Deadpan-Gamez24 Aug 2015, 20:39
Great Job! Really enjoyed it! click all the things!
inurashii
inurashii25 Aug 2015, 01:59
Not one of the more fun or interesting clickers I've played, but I loved the use of the theme, particularly at the end!
cudabear
cudabear25 Aug 2015, 02:01
Clicking games always seem like more a chore to me than anything, I like seeing numbers get better, but, it gets old fast. This is an interesting take on the formula with the influence system, but I'm not sure how it fits into the theme. Regardless, I had a good time playing this. Well done on making a game in 48 hours!
Wevel
Wevel25 Aug 2015, 02:02
Lots of clicking, would be nice to know what effects some things have
daveh28 Aug 2015, 05:14
Worth seeing through to the end to get the message from the game. More than just a clicker; It's a metaphor.
oskardevelopment29 Aug 2015, 14:23
Lives taken to free your people: 2147489

Cool game, would be nice to see some statistics on what the differences between the various cities were if they were freed!
Coac30 Aug 2015, 20:56
Nice clicking game, good job guys !
fABULOUS30 Aug 2015, 21:06
I have to say, I have a weakness for these kinds of games. It has a lot of potential in the graphics department. I also feel like it would be considerably better and more meaningful if it were an unfolding game instead of a straight clicking game. Check out "a dark room" to see what I mean. The importance of "motivation" seemed sort of lost on me. It became irrelevant fairly quickly.I wasn't a huge fan of the ending. I think the theme could have come in sooner.
jk5000
jk50007 Sep 2015, 06:50
Great idea, but I want more to do. Great idea, but I want more to do. The end was good, but also a bit too obvious.

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