Monsters made of flesh and bone may not know what they are.
Motivation determines how efficient things are. Speeches decrease how long it takes for motivation to drop Literature automatically recruits new fighters for the cause
Clicking games always seem like more a chore to me than anything, I like seeing numbers get better, but, it gets old fast. This is an interesting take on the formula with the influence system, but I'm not sure how it fits into the theme. Regardless, I had a good time playing this. Well done on making a game in 48 hours!
I have to say, I have a weakness for these kinds of games. It has a lot of potential in the graphics department. I also feel like it would be considerably better and more meaningful if it were an unfolding game instead of a straight clicking game. Check out "a dark room" to see what I mean. The importance of "motivation" seemed sort of lost on me. It became irrelevant fairly quickly.I wasn't a huge fan of the ending. I think the theme could have come in sooner.
Comments10
Cool game, would be nice to see some statistics on what the differences between the various cities were if they were freed!