You are the cosmos

by sam1373
Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★3.35
Innovation★★★★★★★★★★3.71
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.55
Audio★★★★★★★★★★3.21
Humor★★★★★★★★★★2.33
Mood★★★★★★★★★★3.24
Coolness★★★★★★★★★★36%
In this game, you play as a malicious cosmic presence that doesn't want the humans to expand to other planets. In order to prevent that, you use meteors, possess human ships, and do other evil things.

Also, if you win too easily on normal mode, try hard mode.

If you don't, then try a different approach. It is definetely possible to win, even on hard.

This game was made in 48 hours in c++ with opengl as a graphic engine.

Comments9

TerraCottaFrog
TerraCottaFrog27 Aug 2015, 16:33
This is a fantastic concept, but energy should be tied to your actions, or be faster than it currently is. The player has no chance with how little they can do. This is very close to being an incredible experience and I can see this panning out into a fantastic and complex game with some more work.

5 for innovation!
Heissayen27 Aug 2015, 16:57
I really enjoyed the game, its very entertaining. But yeah, you need to be able to get energy faster somehow. Overall, the best game I played so far, nice job!
AzureAspect
AzureAspect27 Aug 2015, 17:09
Well thought game concept, most of my energy got wasted since I didnt know what all the skills do (possesing superships seemed to work fine)
Nichii
Nichii27 Aug 2015, 17:50
Would be lovely to have someway to increase income, that would be perfect.
lurumdurum
lurumdurum27 Aug 2015, 18:46
I really enjoyed the game. I couldn't win the game, but it was fun trying out all the options and seeing how long I could last. I felt that things like the meteor strike were not worth their cost as it did so little to stop a base let alone a colonized planet. The AI worked pretty well as well, which made the game all the more enjoyable. So far this is one of my favorite entrys. :)
glerikud
glerikud28 Aug 2015, 11:43
An interesting concept, but there is a bit of a problem with balancing. Sometimes I was able to possess a ship and it kept their starting planet in check, other times my ships just crashed right back into the planet, or ventured away. It feels a liitle random. Also creating monsters or destroying planets takes forever. By the time I get 200 points while trying to possess enough to fight back they're already at the other side of the map with 3-4 planets, at which point it's hopeless.
ReddogStone
ReddogStone28 Aug 2015, 16:21
A very good entry, in my opinion. Maybe, it's because I love simulations and strategy games. I see a LOT of potential for this game to be something I would pay for.

What's missing is mostly balancing and maybe some interdependency of actions, like the player could tap into some resources to gain more energy. This would add some pace instead of sitting there waiting for the 30 energy to fill up.
inbetweengames
inbetweengames29 Aug 2015, 17:06
Nice game! I think the fundamental problem for me was that the base mechanic of getting energy was to just wait for it to regenerate. Would suggest thinking about ways you could make this an interesting activity for the player.

All the power ups you could buy were very fun to use and felt like each of them had their own unique way of messing with the humans.

Great job!
Patomkin
Patomkin3 Sep 2015, 17:05
Very cool game, but meteors sometimes didn't work - they flew into a base and nothing happened. 60 energy down the drain... Other than that, had immense amounts of fun :)

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