
You are the Monster!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
The base idea was a Powerpuff Girls - like thing, where you are the monster who have to bring the city down, while you also have to fight with the millitary.
You can use your claws (left and right mouse button [you can also keep them pressed]), to damage property and millitary. They have a small "reload" time, so be wise when to choose buildings over millitary.
You can press R to restart.
It really has many things to do, but it's kinda working. I spent only around 17 hours with coding, so it really doesn't as finished as we'd like to be. The things that are working:
+ MUSIC! (It's made by HavocS, and I met him for the first time after 4 years of friendship :D )
+ sneaky tanks and helicopters (drawn by Shannen, she made an awesome work :) )
+ particles (big thanks to Hexal for messing with the particle editor so long :D )
+ differently coloured houses (the base image is by Shannen, the coloring, and the crappy coloring palette is made by my hands.)
+ increasing difficulty (It *should* be, but need more balancing..)
Things that I left out because of the lack of time:
- More particles (they are in the project, but needs some coding)
- TV Helicopter (also almost ready for use)
- Menu (We didn't even try to make a menu this time :D )
- Background picture (it has an abomination [made by me] for the lower part, but no sky)
- 3 skills (I had them ready, but commented out, because without UI gfx, they doesn't make any sense)
- UI <- this is what this game needs the most
Anyways, I really loved this project, and I loved to be with my friends =) I will make a post-jam version soon.
Additions in the current post-jam version:
+ 3 skills to burden some of the clicking-hell (first skill available from level 2)
+ UI for the skills
You can use your claws (left and right mouse button [you can also keep them pressed]), to damage property and millitary. They have a small "reload" time, so be wise when to choose buildings over millitary.
You can press R to restart.
It really has many things to do, but it's kinda working. I spent only around 17 hours with coding, so it really doesn't as finished as we'd like to be. The things that are working:
+ MUSIC! (It's made by HavocS, and I met him for the first time after 4 years of friendship :D )
+ sneaky tanks and helicopters (drawn by Shannen, she made an awesome work :) )
+ particles (big thanks to Hexal for messing with the particle editor so long :D )
+ differently coloured houses (the base image is by Shannen, the coloring, and the crappy coloring palette is made by my hands.)
+ increasing difficulty (It *should* be, but need more balancing..)
Things that I left out because of the lack of time:
- More particles (they are in the project, but needs some coding)
- TV Helicopter (also almost ready for use)
- Menu (We didn't even try to make a menu this time :D )
- Background picture (it has an abomination [made by me] for the lower part, but no sky)
- 3 skills (I had them ready, but commented out, because without UI gfx, they doesn't make any sense)
- UI <- this is what this game needs the most
Anyways, I really loved this project, and I loved to be with my friends =) I will make a post-jam version soon.
Additions in the current post-jam version:
+ 3 skills to burden some of the clicking-hell (first skill available from level 2)
+ UI for the skills