Teleporting aim would be nicer with 4 directions, the rotational controls made it pretty annoying to get killed cause you spun it the wrong way. Probably becomes easy with practice but its hard to justify sinking time into an LD game if it doesn't grab you immediately.
Graphics are very endearing, and the idea is good. However, I feel like the gameplay is severely hamstrung by the controls.
It took me a while just to realize I had to have the aiming open to teleport, and being forced to rely on the slow rotation speed makes gameplay slow and frustrating.
Mouse aiming would work well here, or as others have suggested, directional movement. An analog stick on a controller could also work.
Very nice idea, and graphics, but your game was kind of hard, because it was difficult to get your teleport target to the correct place, before a slime hit you... Aiming with the mouse would have been better in my opinion Checkpoints would have been nice too Also, I have no clue on how to beat the slime at the end. The part I really liked about your game was the almost puzzle, where you had to jump twice, in order to avoid the spikes...
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It took me a while just to realize I had to have the aiming open to teleport, and being forced to rely on the slow rotation speed makes gameplay slow and frustrating.
Mouse aiming would work well here, or as others have suggested, directional movement. An analog stick on a controller could also work.
Not completely sure why this game fits the 2 button theme though.
Hope you like it
Aiming with the mouse would have been better in my opinion
Checkpoints would have been nice too
Also, I have no clue on how to beat the slime at the end.
The part I really liked about your game was the almost puzzle, where you had to jump twice, in order to avoid the spikes...