Ludum Dare #34compo
Botany
Made in 48 hours by Steven Miller for Ludum Dare 34.
Theme: Growing
You are a plant. The military is coming after you. Defeat them in order to stay alive. Bite, shoot acid, and create plants to fight them off.
Tools Used:
GameMaker Studio (Code and art)
Audacity (Sound)
Hydrogen (Music)
Features:
13 Enemy types
3 Bosses
9 Sections of dialogue
21 Levels of combat
A true heart-warming story about hope, perseverance, and the triumph of the human spirit
Some audio
Controls:
WASD/ Arrow Keys - Move
LMB - Bite/ Advance dialogue
RMB - Shoot Acid
Hold Spacebar + LMB - Shoot seed
Hold Spacebar + Hold RMB - Shoot Water (to grow plants)
Escape - Pause
Theme: Growing
You are a plant. The military is coming after you. Defeat them in order to stay alive. Bite, shoot acid, and create plants to fight them off.
Tools Used:
GameMaker Studio (Code and art)
Audacity (Sound)
Hydrogen (Music)
Features:
13 Enemy types
3 Bosses
9 Sections of dialogue
21 Levels of combat
A true heart-warming story about hope, perseverance, and the triumph of the human spirit
Some audio
Controls:
WASD/ Arrow Keys - Move
LMB - Bite/ Advance dialogue
RMB - Shoot Acid
Hold Spacebar + LMB - Shoot seed
Hold Spacebar + Hold RMB - Shoot Water (to grow plants)
Escape - Pause





Comments35
I wish it was a bit more polished on the graphics and effects.
Graphics were good though. And was there sound? There's a volume control on the main menu but I turned it up all the way and I couldn't hear anything.
I feel there was a lack of feedback when biting enemies.
Also the music was a cacophony, but that's understandable considering most devs aren't musicians.
The only thing I missed was an option to hold down your button to keep shooting/ biting.
The game get boring really fast without some fresh mechanics.
+ Fun gameplay.
- Graphics could be better.
- Lack of audio.
I was surprised to play as the plant, I thiought I was gonna be Joe (or whoever) and the plants were gonna be bad guys. I am glad I was wrong.