I see the potential and the polish, but sorry you didn't finish :(
I'm not sure that the chicken following the mouse was great. For the longest time after I booted up the game I thought it was a broken endless runner and I would dive off the edge of a broken stage.
Stopping the chicken when you shoot is a decent counter to the running towards the cursor thing, but it's not quite enough. I guess you should just revert to traditional left/right controls. There's not really a a reason why the current scheme would be better than traditional controls for fun or mechanical or thematic reasons.
It's a pity you couldn't finish it - I loved the main character, and the controls are different and work pretty nicely. It feels like having half of a mouse and half of a keyboard traditional controls hehe. At first it seemed that having the character always follow the mouse wasn't a good idea, but then I got used to shooting to make him stop and the controls started to feel much better. Good job!
I like the concept of the cloak ! Sucks that there is no real gameplay but the chicken looks cool. The platforms looked stranged thought, their shape is not that great.
I like what you did in the compo time looks very exciting and I hope you keep working on it because the graphics and concept of a platformer with mouse are great. Chicken freezing on death makes me think of sonic when he drowns slightly terrifying :) Well done!
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The art was very nice though, and so were the sfx.
I'm not sure that the chicken following the mouse was great. For the longest time after I booted up the game I thought it was a broken endless runner and I would dive off the edge of a broken stage.
Stopping the chicken when you shoot is a decent counter to the running towards the cursor thing, but it's not quite enough. I guess you should just revert to traditional left/right controls. There's not really a a reason why the current scheme would be better than traditional controls for fun or mechanical or thematic reasons.
Very well done guys :)