
Cosmic Snowball
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
UPDATE: An extra version, with added settings based on feedback has been added. The fundamental game is the same, but some minor usability tweaks (probably permitted by the rules anyway) have been implemented.
Requires WebGL support.
Some divine cosmic being was feeling bored, and decided to role a snowball down an asteroid field, but after many attempts, he/she/they/it became frustrated at how it kept getting smashed up by all the bigger asteroids before it grew any bigger. So, he/she/they/it created a final snowball, and bestowed it with sentience, so that it may navigate the asteroid planes to grow, and grow, and grow.
Yup. That's you. You're a snowball. Collect up mass from smaller asteroids to grow bigger, but avoid any reasonably big asteroids, which will smash you up if you hit them. Fear not, for your trusty snowball vision will guide you.
Oh, and by the way, there is an ending. (You grow exponentially, so a target mass of 1e50 doesn't sound too bad, does it?)
TLDR: Hit the light blue things, avoid the light red things.
Left /A = Go left
Right/D = Go right
Oh, hey, double theme! ;)
Requires WebGL support.
Some divine cosmic being was feeling bored, and decided to role a snowball down an asteroid field, but after many attempts, he/she/they/it became frustrated at how it kept getting smashed up by all the bigger asteroids before it grew any bigger. So, he/she/they/it created a final snowball, and bestowed it with sentience, so that it may navigate the asteroid planes to grow, and grow, and grow.
Yup. That's you. You're a snowball. Collect up mass from smaller asteroids to grow bigger, but avoid any reasonably big asteroids, which will smash you up if you hit them. Fear not, for your trusty snowball vision will guide you.
Oh, and by the way, there is an ending. (You grow exponentially, so a target mass of 1e50 doesn't sound too bad, does it?)
TLDR: Hit the light blue things, avoid the light red things.
Left /A = Go left
Right/D = Go right
Oh, hey, double theme! ;)