CyberMayan

by dx0ne
Overall★★★★★★★★★★3.32
Fun★★★★★★★★★★3.55
Innovation★★★★★★★★★★3.04
Theme★★★★★★★★★★3.77
Graphics★★★★★★★★★★3.79
Audio★★★★★★★★★★2.95
Humor★★★★★★★★★★2.45
Mood★★★★★★★★★★3.19
Coolness★★★★★★★★★★93%
Tried something with Two buttons control.

In this game as in life follow these simple rules:
Choose your path carefully. Don't turn back.
Avoid bad guys. Or cheat them.
Collect files and get to the glowing exit.

It's unfinished - didn't have time for levels and some features are missing/disabled. Also programmer art warning.
Will do post-LD update for sure at http://dx0ne.itch.io/cybermayan

Turn Left - Z/LMB/LT
Turn Right - X/RMB/RT

//EDIT
If you get a "VCRUNTIM140.dll is missing" error, grab the VC++ redistributables from https://www.microsoft.com/en-us/download/details.aspx?id=48145

Genres: puzzle

Comments24

stevepctech14 Dec 2015, 21:46
I liked the concept and execution.
x92rwzb17 Dec 2015, 14:53
Cool game, well done
CatOnMars
CatOnMars17 Dec 2015, 15:14
Nice and fun puzzler!
The graphics are stylish and moody.
I like it!
Well done :)
tantumgames17 Dec 2015, 15:28
Like the design of the game and the gameplay is nice, good work
timeshapers
timeshapers17 Dec 2015, 16:50
Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.
Dreyan18 Dec 2015, 11:40
Nice use of the two buttons theme, and while there are only three levels, they are very well executed! Great job (:
tompudding
tompudding18 Dec 2015, 12:10
Looks amazing, particularly the glowing and the quick turns. Great idea too, I would have liked to see more levels. CYBER!
Ancient_Pixel18 Dec 2015, 12:42
A bit short, very short^^ but nice shader work!
HuvaaKoodia
HuvaaKoodia18 Dec 2015, 16:19
That's some pretty programmer art you got going there.

The game mechanics are solid, like Pac-Man with puzzles. The two button controls are well implemented to top it off.

Too bad there are only a few levels; I would have loved to play more.
HUMANICS
HUMANICS18 Dec 2015, 17:49
won't start:
---------------------------
UE4Game-Win64-Shipping.exe - Entry Point Not Found
---------------------------
The procedure entry point __std_terminate could not be located in the dynamic link library VCRUNTIME140.dll.
---------------------------
OK
---------------------------
Nega Drive20 Dec 2015, 16:35
Neat mechanics, interesting fusion of a Pacman style arcade game with puzzle elements. Cool presentation as well, maybe tone down the bloom effects a little? They seem a bit overblown at times. Nice colour choices though. Fun stuff!
el_kloklo20 Dec 2015, 17:15
To be polished, with more level, and it'll be good for commercial release.
Mantlair
Mantlair20 Dec 2015, 18:10
Couldnt play because my pc is 32 bit. SAD
lurils20 Dec 2015, 19:35
Really nice game, also I think you did chose a great aesthetic did the best with what you had \o
pkenney
pkenney22 Dec 2015, 03:02
Unique look and concept! The final puzzle was great, but kind of a tease because then I wanted to play more. But that's a good thing!

I did find it a little tough with the controls. They accept an input to turn at ANY time, but the play space is broken up into these discrete blocks. I guess what I'm saying is I often turned before the corner and got stuck and died and had to retry. If the controls just "buffered" my turn command until a turn was actually possible it would have done what I meant to do automatically and maybe felt a bit smoother.

The final room with all the files was kind of fun to jam out in for a minute, too, and the text being integrated into the game space was a nice touch. Nice work but of course I would have liked to see some more levels.
HUMANICS
HUMANICS22 Dec 2015, 09:23
@dxOne: That did the trick!
Strike
Strike23 Dec 2015, 11:18
Pacman revisited with puzzle element, god concept. I believed
I had to collect all files in order to complete the level and that's why I kept failing on the last level. I almost gave up, but before doing so, I tried to see what happens if I reach the end without collecting everything, and that's how the game ended. After so much effort, it was pretty disapointing and I really wanted to play more. You had a lot of potential to build way more levels but I believe you ran out of time, since it is quite a challenge to build interesting puzzles. Very strong graphical identity. It was very pleasant to play. Good work !
Benjamin28 Dec 2015, 12:39
Hey I would have play 10-15 more level of this. You should have invest 2-3h for leveldesign. The effect is nice.
A Flat Miner Studios28 Dec 2015, 18:32
Very nice looking, but definitely could have used more levels (even at the expense of giving something else up).
Oye Beto
Oye Beto31 Dec 2015, 04:43
Goal glow is excessive in my opinion.

The last level design was clever, I would've like to see more levels.

I had fun trying to collect all the folders on the "thanks for playing" screen, it could be a level :P

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