
Dangomari
== DANGOMARI ==
Dangomari is a Katamari-esque game where you must roll around and absorb stuff, including your own brethren, to become the biggest dango of them all!
== CONTROLS ==
Gamepad: Both Y axes
Keyboard: QA + ED (Tank controls)
Full Screen: alt+return
Screenshot: F12
Screenshot Folder: F11
== MORE INFO ==
I am writing this description on an ASUS Android Tablet. More on that later.
Once the themes were announced, Holo and I started brainstorming how to use the themes for our third Ludum Dare. One theme? Both? We decided to use both themes to make our game. We came up with the idea of a simple Katamari clone where you must grow the player by collecting things. Instead of using two buttons, we decided two axes was within the spirit of the theme.
We recently watched Clannad and so decided that our main character was going to be dango. We didn't really come up with a "story" until the final day. You just want to be the biggest. Groundbreaking, eh?
So everything was going great. I was working on art while Holo was creating our layer controller, I wrapped some Christmas presents when Holo fell asleep LIKE A JERK!... We were making record time and then...
My computer died. Fuck.
My PSU crapped out on me at about 1am local time leaving me with no options to run out and buy a new one. After panic subsided, Holo came up with the brilliant idea for me to grab my ASUS tablet (+ keyboard attachment) and use Team Viewer to remote into his second PC. Across the continent. Oh boy.
Truth be told, remoting actually wasn't that bad. The latency was acceptable and I could still sort of test the game and even touch up 3D models in Blender. I did all of the audio work using Team Viewer too, so I am pretty proud of that.
We had to make a few concessions due to technical difficulties to meet the deadline but hopefully once I get a new PSU this week we will be able to touch up the game to bring it to the level we had originally intended.
Dangomari is a Katamari-esque game where you must roll around and absorb stuff, including your own brethren, to become the biggest dango of them all!
== CONTROLS ==
Gamepad: Both Y axes
Keyboard: QA + ED (Tank controls)
Full Screen: alt+return
Screenshot: F12
Screenshot Folder: F11
== MORE INFO ==
I am writing this description on an ASUS Android Tablet. More on that later.
Once the themes were announced, Holo and I started brainstorming how to use the themes for our third Ludum Dare. One theme? Both? We decided to use both themes to make our game. We came up with the idea of a simple Katamari clone where you must grow the player by collecting things. Instead of using two buttons, we decided two axes was within the spirit of the theme.
We recently watched Clannad and so decided that our main character was going to be dango. We didn't really come up with a "story" until the final day. You just want to be the biggest. Groundbreaking, eh?
So everything was going great. I was working on art while Holo was creating our layer controller, I wrapped some Christmas presents when Holo fell asleep LIKE A JERK!... We were making record time and then...
My computer died. Fuck.
My PSU crapped out on me at about 1am local time leaving me with no options to run out and buy a new one. After panic subsided, Holo came up with the brilliant idea for me to grab my ASUS tablet (+ keyboard attachment) and use Team Viewer to remote into his second PC. Across the continent. Oh boy.
Truth be told, remoting actually wasn't that bad. The latency was acceptable and I could still sort of test the game and even touch up 3D models in Blender. I did all of the audio work using Team Viewer too, so I am pretty proud of that.
We had to make a few concessions due to technical difficulties to meet the deadline but hopefully once I get a new PSU this week we will be able to touch up the game to bring it to the level we had originally intended.
Comments18

Windmill Games15 Dec 2015, 13:15
GET IN MAH BELLEH!
Innovative way to navigate a 3d world with 2 buttons. Very impressed to see the progress of löve3d. :D
Very well done! (Specially considering the circumstances)
Innovative way to navigate a 3d world with 2 buttons. Very impressed to see the progress of löve3d. :D
Very well done! (Specially considering the circumstances)

Move12716 Dec 2015, 22:05
Not bad. There were some moments where I was glitching through walls, it seems like I could pick up anything even if I was much smaller than it.

NirabazGAMES16 Dec 2015, 22:35
have error(
arseneauol16 Dec 2015, 22:36
hard to move with these key a lot of colision bug but overall it's a nice idea and well done
Evergreen Games16 Dec 2015, 22:56
Pretty fun! The voices can get a little repetitive but they are also kind of epic.
SiENcE16 Dec 2015, 23:03
I'm impressed what you have done with Love2D :-D.

Karai1717 Dec 2015, 03:41
@NirabazGAMES: What was the error?
Yeah this game isn't as polished as our other ones due to my computer catching fire midway through the jam. Once I buy a new power supply, we plan to improve it a bit more to bring it up to snuff.
I can set the voice cooldown to be a bit higher, or have our voice actress add more variation.
Yeah this game isn't as polished as our other ones due to my computer catching fire midway through the jam. Once I buy a new power supply, we plan to improve it a bit more to bring it up to snuff.
I can set the voice cooldown to be a bit higher, or have our voice actress add more variation.
liquidmedia17 Dec 2015, 04:22
Fun idea but some bugs never know if something is solid or just going to pass through it.

Karai1717 Dec 2015, 04:56
Yeah, collision detection and level design were what suffered most from my computer failure. :(
PotatoGrader17 Dec 2015, 07:46
Please report this on GitHub at https://github.com/excessive/ludum-dare-34 or
send a DM on Twitter to @LandonManning or @shakesoda.
=========================
== 2015-12-17 10:44:12 ==
=========================
Error: libs/love3d/init.lua:102: We didn't get a depth buffer, bad things will happen.
stack traceback:
[C]: in function 'assert'
libs/love3d/init.lua:102: in function 'import'
conf.lua:169: in function <conf.lua:163>
[C]: in function 'xpcall'
=(
send a DM on Twitter to @LandonManning or @shakesoda.
=========================
== 2015-12-17 10:44:12 ==
=========================
Error: libs/love3d/init.lua:102: We didn't get a depth buffer, bad things will happen.
stack traceback:
[C]: in function 'assert'
libs/love3d/init.lua:102: in function 'import'
conf.lua:169: in function <conf.lua:163>
[C]: in function 'xpcall'
=(

Karai1718 Dec 2015, 04:56
That error happens when there is a driver issue. Are you using an older Intel GMA chip? Which OS/chip are you using? Maybe try updating your drivers?

monetai18 Dec 2015, 18:35
it did not worked, saldy

beetracks19 Dec 2015, 02:12
Nice audio and design, but the gameplay is confuse.
Adreqi19 Dec 2015, 15:55
Funny little game and nice concept, pretty much fills the growth theme, I loved that voice :p
that said, those controls really are a pain :/ I tried with a game controller but it's not better. that's a shame because I wanted to get as big as a house :')
I couldn't because I couldn't move as I wanted x)
Sorry to hear about your computer catching fire though. Hope it will get better soon !
that said, those controls really are a pain :/ I tried with a game controller but it's not better. that's a shame because I wanted to get as big as a house :')
I couldn't because I couldn't move as I wanted x)
Sorry to hear about your computer catching fire though. Hope it will get better soon !

OrangeeZ20 Dec 2015, 11:55
Wow, this is a really strange entry. Voiceover and music are adorable!
BlackBulletIV28 Dec 2015, 06:06
Controls felt unintuitive. Autorolling with left and right controls would've worked better and fit the two-button theme. Still, I am impressed at 3D in a 2D engine.




jk, awesome demo, but you should have ditched the two key UI and just done wasd + jump or something.
Nice job guys!