Desperate Vessel

Desperate Vessel

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.59
fun: 3.03
humor: 2.37
innovation: 3.39
mood: 2.75
overall: 3.10
theme: 3.81
A briefly-made 2-button game about surviving a hail of rubbish.

It's kinda mean, but perhaps that makes the struggle more meaningful?

There's no tutorial, so please bear with me:

INSTRUCTIONS:

You are the little pink-ish cube.

Your controls:

- left-arrow / "a" key thrusts you forward and spins you left-ward, in a spiral-y fashion.

- right-arrow / "d" key thrusts you forward and spins you right-ward, in a spiral-y fashion.

N.B. Press both keys to move forward without spinning.

Your objective:

- Touch the little spinning circle-things before they disappear to increase your score.

- Score high enough to win.

- Move outside the screen for too long to lose.

Other bits:

1. Rubbish rains from above. Knocking into it won't kill you, but may knock you off-course.

2. You fire forward constantly and messily. Your fire can break down the rubbish.

3. Gravity drags you down. Keep thrusting against gravity to avoid falling off the screen.

4. The big drunken circle-thing in the background indicates which way you are pointing. You can look at this when you're offscreen to try to navigate back onto the screen. Watch for your fire entering from offscreen, too, for an extra clue.

5. When you lose, click the unremarkable bit of text that says "Retry?" if you want to retry.

END OF INSTRUCTIONS

Theme:

2 buttons = 2 buttons to control the ship

Growth = Rubbish is a common byproduct of growth, one way or another.

Credits:

Textures/icons are all from default Unity packages; I just tinted & scaled them. Hence the opting out of the "graphics" category. Not that it makes much of a difference.

The game is also about having been knocked out of a time-stream and being rescued by your compatriots, but I'm afraid you'll have to engage your imagination.

[I'm looking into Unity Webplayer and WebGL builds. Looks like I'll have to make separate itch.io pages? And install the JRE for WebGL? To be continued. Someday.]
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