Fallshift
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The game requires a SteamVR compatible headset and a controller (essentially just HTC Vive at the moment)
As not many people have one, I made a video;
https://youtu.be/1_hsdAr6-t4
This game is a basic arcadey "collect green, shoot red" kind of deal.
You are free to walk around in SteamVR's play area, and your gravity will always match what you're standing on.
The controller has a gun to shoot red badguys with, and a "gravity gun" that lets you choose which planet to be attracted to.
Badguys spawn at set intervals, and the interval is reduced on every green ball pickup.
This forces the player to go on offensive and clean out the level every once in a while, or they'll be swamped by baddies.
Player dies on first touch with a baddie.
There is no end state, other than death.
The game technically only uses *two buttons*, though SteamVR's six degree of freedom head and controller movements are a bit of a cheat, I admit.
Originally the gun was meant to only *grow* shapes on the spheres and the gameplay was more of a navigation puzzle.
That mechanic did not pan out however due to Vive's limited play area.
I kept walking into objects, punching walls, tripping over the cable, etc. and that's not very nice.
If you have the hardware and want to try it, note that this experiment breaks some golden rules of VR and probably will make you nauseous.
As not many people have one, I made a video;
https://youtu.be/1_hsdAr6-t4
This game is a basic arcadey "collect green, shoot red" kind of deal.
You are free to walk around in SteamVR's play area, and your gravity will always match what you're standing on.
The controller has a gun to shoot red badguys with, and a "gravity gun" that lets you choose which planet to be attracted to.
Badguys spawn at set intervals, and the interval is reduced on every green ball pickup.
This forces the player to go on offensive and clean out the level every once in a while, or they'll be swamped by baddies.
Player dies on first touch with a baddie.
There is no end state, other than death.
The game technically only uses *two buttons*, though SteamVR's six degree of freedom head and controller movements are a bit of a cheat, I admit.
Originally the gun was meant to only *grow* shapes on the spheres and the gameplay was more of a navigation puzzle.
That mechanic did not pan out however due to Vive's limited play area.
I kept walking into objects, punching walls, tripping over the cable, etc. and that's not very nice.
If you have the hardware and want to try it, note that this experiment breaks some golden rules of VR and probably will make you nauseous.