A and D to pan the camera or Left and Right Arrow Select the Soldier with LEFT CLICK and move him with RIGHT CLICK
_________________________HOW TO LOSE____________________
If there are more than 250 Enemies alive If you can't pay your soldiers their monthly salary for 3 months (They get paid 25 gold per month ) for each soldier.
_________________________HOW TO WIN____________________
Submission hour Bug logs: -Fixed camera bounds not active. -Fixed Guide text not being added on Awake -Fixed tutorial loading level on the wrong time -Fixed some of the canvas scaling on EndScene, and on the game scene -Fixed IntroScene Audio Source
Post Submission hour Bug logs: -Fixed scene loading order (starts on the start scene instead of the story scene)
Hey guys, Bashar Saada the programmer of Fluffy horde here
So we we’ve been awake since 4 am yesterday, 3 red bulls, 2 coffees, 3 cups of tea later. Story mode and see some of the amazing art of #Tinystuffz, and Will bonds amazing Voice acting,
Its a shame that a ton of assets were unused :/ I think overall, Ernani (The game designer) Was frankly too good for his own good, he got us too many epic people to give us amazing assets for my tired brain to handle programming into the game in this limited amount of time :(
Anyways still turned out alright imo, but a lot of the story assets are missing, too many for me to be able sleep easy at night (Might be the caffeine :S).if I find time, maybe some day soon ill get to add all of them missing assets, and upload it somewhere, because it is a shame :/
Check out: Most of us (TinyStuffz, Ernani, me and Will) are part of the turtle clan: V
Nice entry! Great sound and graphics. I haven't seen any bunny counter in the game mode. That could be useful. Funny to discover the rules when you lose :-)
Rest of the game could have done with some audio focus. I also found it a bit difficult, and some UI scaling issues were present (windowed at 1080*800). Otherwise, Awesome work guys!
Gameplay and vision are excellent here. Building up my forces and economy feels really good.
Would be neat if there was a way to add other defenses, like a moat or archer towers, but that probably would have been tough to add with the allotted time.
oh man! voice of evil is so cool)) great design and mechanics. so good) I played it three times. my best resultat is 1002. I laughed when I saw history of game)) cool game!
It was a lot of fun, I really like this game! The graphics and music are good; I think that there should be some way of seeing how much money you're generating, and how many bunnies there are. I couldn't make it past 1004 >__<
I love the story and voice!!! also the art is awesome! I guess you could add some excitement in the gameplay, which may add more fun to the overall management
Cool game. I can tell a lot of effort and hard work went into this one. The game is super solid, as well as the story, which is pretty funny too.
The main issue I had though, is that I didn't know why I lost when I did. Some type of indication of progress or of the minimum requirements to survive would go a long way to make the game a bit more clear. Besides that, I think the UI is great, the graphics and gameplay too.
Great entry. I loved the voice acting art and gameplay. The the text was blocking the controls and says right click instead of left click. aside from some small bugs this blew my expectations and is something of quality I hope to create in the future. Cheers, one of my favorite games as of yet.
It takes a bit too long to start up and feels like you lose mid-way; bunny limit seems a bit low and it's easy to lose the game by trying to optimize your spending.
very impressive debut entry..really nice game, love the opening story. The minimap is a great idea, too bad is has no functionallity yet..really enjoyed playinjg
Tons of fun! Great use of theme! very polished, this really felt like a complete game. The voice acting and the writing in the story was hilarious. And it was fun moving around and watching all the bunnies jump on top of each other. Thanks for playing!
Dammit this rabbits, I barely can predict their growth.
The game is pretty polished and I have a lot of fun playing. The intro made me laugh. I almost cant see any problems despite of the difficult and the lack of AI in the knights.
That was really fun! Like really like these side scrolling strategy games. The placement of the soldier was pretty key and was i felt I really needed to micro manage each soldier. That made it quite difficult to be all over the map.
I had a lot of fun playing this game. The bunnies overrun super fast. I was not able to find a winning strategy. THat wizard is eviler than he says. The opening story was great, and I wanted more of it. I did really want a counter of the # of bunnies so I could know how fast I was losing. ALso, a nice crunchy sound when the bunnies get smashed would have been satifying. Awesome entry.
Uh, okay, apparently the mouse controls are the opposite of what the instructions say. That took me a while.
It's presented like a strategy/resource management game, but it's more like a micromanagement smash and bash. On a larger scale you just buy all the farmers ASAP and grind some soldiers. Then you just move the guys around and sorta hope something sticks. Seems like wasted potential on the whole setup's part.
The fail condition of 250 bunnies comes across as an obvious quick solution by the programmer, especially when there isn't a counter in-game to support it. Strange because there is a visual cue of bunnies stacking, and I thought that'd be an indication of how deep in danger you are.
Would also be convenient to be able to click on the mini-map and hop around like that. And maybe to not have the instructions just float around awkwardly.
All in all, it's pretty solid, but there are also signs of lackluster time management. It's gonna take a few more bandages to keep this package together, and apparently you've already been working on post-jam fixes, so let's hope something comes out of it.
The first thing I noticed is the spectacular graphics, I really enjoyed your style!
The story was very amusing (great voice actor!) although I think it would've been better to tweak it so it's a tutorial. Mostly since when playing I didn't entirely understand what to do and what happens (What my goals are, when I lose etc.). I had to learn by losing.
Awesome entry! I think I was mostly surprised by the great voice acting! The rest of the game almost matched the first impression: pretty sprites, the mechanics - everything. The controls and mechanics obviously require polish, but that's just a matter of time.
Really liked this! Graphics were cool, and so was the story, very funny as well! Only thing I would add is maybe a sound effect for the bunnies. This reminded me a bit of Kingdom, so really good entry :) Good luck in the jam!
The only game with humor I've played so far in this Ludum Dare haha Great voice acting. I wish the soldiers had a bit of an A.I. so they would chase the enemies that are closer to them. Some sound effects during the game would also be pretty nice. Oh, and there were those UI anchoring/scaling issues. But I haven't played the post-jam version yet, maybe those things are fixed! Overall, pretty nice.
A very funny and humourous game. The voice acting is great, even if the text didnt fit in the speech bubbles, the game is fun even if you die very quickly (or maybe I'm too slow.)
This was a lota fun! Very refreshing to see this. Pixel art is really pretty. Would've been great if there was a quick panning option using the mouse. Would definitely make for a great game. Sound effects would have been great too!
Cool simplified version of Kingdom. A bit too much micromanagement for my taste though, would be good if the soldiers did a bit of walking on their own...
The intro is hilarious and well acted, and it suits the game perfectly :) The game itself I found surprising in a couple of ways. Like, suddenly it's game over because I wasn't paying my soldiers, but there was nothing to suggest that was a thing... It's a fun game anyway. In fact, I'm going to go play it again right now.
I keel dem boonies! Very nice entry. The story sequence was the best! Really nice voices and manuscript. Didn't expect the bunnies when heading into the game. They grew into quite a horde when left unchecked.
Very very fun game. Found it extremely hard to get very far, as either I used too many soldiers or the rabbit population got out of hand too quickly for me to respond, but I still loved playing this.
Oh, and the short story was amazing. Phenomenal voice acting and dialogue. Seriously, well done!
I love the idea, there are some key feedbacks missing ( monthly fee missed, greyed knight button rather than popping button ). Really Liked the voiceover, it gives a nice depth and gives a huge mood boost. Graphics couls also be more readable over a less bright/uniform bg.
Just a hint learned from deepnight, pay more attention to cognitive feedbacks and you'll improve vastly!
Awesome game, very funny! Liked the gameplay. Only thing I wished there was, is an arrow on the side of the screen to say if bunnies were either side. Thought I was doing well, until, well a garbage load was stacked on one side, where I didn't look :O Good Job!
I think the most amazing feat of this game is it's story intro and voice acting :) I love the humor and the difficulty is okay, even though I would have liked to have a fast scrolling option by clicking on the small window on the top left. In overall, it has a very solid gameplay and I think it's fun to watch all those bunnies stack on top of each other and the soldiers helplessly try to get rid of them :) some things that would have made it even better is more transparency regarding that you can only activate a farmer once, unlike soldiers which can be multiplied apparently as much as you have money and farmers can't be upgraded. It's also a little confusing that soldiers only act in a certain proximity around them, so it can happen that there are tons of rabbits around, but the spot around soldier (acting range) is empty :/
So we we’ve been awake since 4 am yesterday, 3 red bulls, 2 coffees, 3 cups of tea later. Story mode and see some of the amazing art of #Tinystuffz, and Will bonds amazing Voice acting,
Its a shame that a ton of assets were unused :/ I think overall, Ernani (The game designer) Was frankly too good for his own good, he got us too many epic people to give us amazing assets for my tired brain to handle programming into the game in this limited amount of time :(
Anyways still turned out alright imo, but a lot of the story assets are missing, too many for me to be able sleep easy at night (Might be the caffeine :S).if I find time, maybe some day soon ill get to add all of them missing assets, and upload it somewhere, because it is a shame :/
Check out: Most of us (TinyStuffz, Ernani, me and Will) are part of the turtle clan: V
https://www.facebook.com/TurtlesOfDestiny
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