It was a fun game. Didn't really follow the growing theme too much though, as it was much more fruitful to just have a single hut and make more units then it was to invest in higher tier buildings.
I don't know what happened but the game froze and the same couple seconds of music started looping. I had a few units each from the first 3 buildings active. Sorry I can't be more helpful than that in finding the error. I was having fun before it froze though, and I'm giving you a decent humor score just because I thought it was funny to click next wave repeatedly and watch the massive hoard attack (which surprisingly wasn't what crashed the game, go figure).
Placed buildings fine, but couldn't spawn my own units... click multiple times on the huts and on the castle... went over the tut twice. I don't know... Clearly I'm doing something wrong
Nice. It was hard to figure out what to do (I thought it was a tower defense game, so I didn't think I needed money to build units), but pretty fun. I couldn't tell which effects were my units dying vs. enemies dying, though.
It's neat how, unlike a typical tower defense game, the placeable units don't attack by themselves, but instead you spawn attackers from them which don't just sit in one spot.
I did feel like the mages died too quick for them to be worth the cost. I seemed to do quite well with hordes of archers though, but I also never got past wave 12-15 or so because the game kept freezing up. I looked at my task manager and it was using like nearly 1GB of memory when it happened. Memory leak? (Windows 10)
I was really trying to see what the Vargos and Thull things were like, but alas.
I think I would also appreciate a counter of your units that are still alive. It's really hard to tell who's dying when they're all clumped up in one spot attacking a single enemy.
Overall pretty nice. I just wish I could have experienced the whole thing!
HongerTrollie The problem is probably because you didn't had enough money to buy units. Maybe I should have indicated their price in the tutorial.
I'm aware of the crashing bugs. I think it's because there's too much units. I tried different ways to limit the number of unit spawning but it's not perfect and the bug seems to occur randomly.
I agree it still needs some balancing, I tried my best to do so with the several hours I had left.
I'm glad some of you still enjoyed the game despite the bugs.
Hey, very fun little game! I found it a little frustrating that units would just stand still between waves (didn't feel like I had a solid control over things), but that's minor. It was still an interesting blend somewhere between tower defense and RTS. Did you make the music?
I think that your game's economy is kinda broken. It's very hard to make enough money to proceed. The music is great however. What program did you use to make it?
Not very thematic, but well executed semi-tower defence / RTS type. I created problems for myself by buying rich buildings and having no money for units, and then having to wait until I was killed before trying again. Probably needs some passive income / automatic units. Anyway, nice job.
Comments20
that music is so epic~LOL
but i crush in wave 12.
is that a bug?
I did feel like the mages died too quick for them to be worth the cost. I seemed to do quite well with hordes of archers though, but I also never got past wave 12-15 or so because the game kept freezing up. I looked at my task manager and it was using like nearly 1GB of memory when it happened. Memory leak? (Windows 10)
I was really trying to see what the Vargos and Thull things were like, but alas.
I think I would also appreciate a counter of your units that are still alive. It's really hard to tell who's dying when they're all clumped up in one spot attacking a single enemy.
Overall pretty nice. I just wish I could have experienced the whole thing!
I'm aware of the crashing bugs. I think it's because there's too much units. I tried different ways to limit the number of unit spawning but it's not perfect and the bug seems to occur randomly.
I agree it still needs some balancing, I tried my best to do so with the several hours I had left.
I'm glad some of you still enjoyed the game despite the bugs.