Did you rely on Gamemaker code documentation to learn advanced stuff? Seems like all the tutorials and help out there drop off at a certain point, and the skilled coders like jw and cactus don't make tutorials unfortunately.
Is there a full screen button? In general it's better to not make games have a borderless window because it doesn't add anything beneficial and causes weird problems like this.
Cutesy and charming - reminds me more of ZX Spectrum era games than any point-and-click I've ever seen! Short and sweet, and actually quite polished despite the initial appearance. Great work!
Well done! I love the animations and the puzzle was fun.
It seemed like it was more about figuring out how the game wanted me to accomplish the tasks, rather than figuring out how everything should interact to proceed. That's okay, but not as rewarding as the other way around.
Either way, it's adorable and has a great level of polish for a game of this style. Love it! :D
Ah! This one was really great! I was confused at first, but once it all came together I fell in love with it. I do wish there was so much more, but it was a great little adventure! On a side note, I made a little minigame for Mungo that is super similar to your pipe puzzle! :D I hope you make more like this!
Comments27
but this is rly good anyway so i'll let u off
great work!
https://dl.dropboxusercontent.com/u/63088159/Screenshot%202015-12-18%2014.24.40.png
Is there a full screen button? In general it's better to not make games have a borderless window because it doesn't add anything beneficial and causes weird problems like this.
It seemed like it was more about figuring out how the game wanted me to accomplish the tasks, rather than figuring out how everything should interact to proceed. That's okay, but not as rewarding as the other way around.
Either way, it's adorable and has a great level of polish for a game of this style. Love it! :D