
I've Bean Stalking You
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You are the single defender of The Stalk. You must slay all the beast that fester under the soil, so that your stalk may grow and flourish.
The Stalk grows with the blood of its enemies, as it feeds on their rotting corpses (which are neatly decomposed into organic compost). The Stalk will rise, mighty and firm, allowing you to gain height through soil in randomly generated levels. Use your holy sword to slash and charge into enemies, slicing and pushing them off the side of the screen for cheap arcade combat. After you have slain all of The Stalk's enemies, it shall allow you to gently touch it's surface in order to climb and slay more enemies... then more climbing... then MORE enemies... then secrets... then MORE climbing... ect.
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The game features a speedrun timer, which is it's main mode, due to the lack of win or loss condition. Therefore I announce a CONTEST!
The par time for the first 10 levels is exactly 3 minutes and 0 seconds.
For the first 3 people who manage to beat level 10, level 20 and/or level 30 in 3, 6 and/or 9 minutes respectively and post an image in the comments or send it to my e-mail: matglishev[at]gmail[dot]com ; will receive a special limited secret thingy from me. Good Luck and Happy Stalking!
Level 10:
RockhopperGames - 2m 38s
========================================================================
Known bugs:
- Collision System is taint
- Sometimes the vine doesn't allow you to climb
- Some unreachable enemies on high platforms from random level generation
========================================================================
Controls:
WASD or Arrow Keys - Movement
Jump - Up Arrow Key or W
Mouse - Swing Sword
Climb Stalk - Jump at the bottom of the stalk when you see the icon
Charge - Move in a direction and point the sword at the same direction. This will allow you to move faster, reach some more difficult platforms and push enemies off screen, instantly killing them.
Cheats (Don't use them for the contest, I will know ._.):
Holding CTRL and pressing ALT will let you pass your current level, if you are stuck. It's a temporary solution, because I couldn't be bothered to fix stupid RNG...
========================================================================
Post-Jam Version:
I'm planning on releasing a post-jam version after the voting period ends.
It will feature a rewritten collision and movement code to better fit the speedruning functionality.
Enemy AI will also be dynamic, instead of the currently static enemies. Each different enemy should have it's own AI mechanics and will be attacking your stalk as a sort of endgame.
The speedrun timer will be optional, instead of constantly being on.
There will be random boss encounters on some levels.
More weapons and different attacks.
More playable characters.
More tiles and different weather and particle effects.
NOTE: If you want to follow progress on the post-jam build.
Follow my Twitter: @MageArtylo
or my Tumblr: http://artylo.tumblr.com/
Although I will upload the new version here, updates will be posted there more frequently. It will take at least a month to make all of the updates, but I will be posting pre-release builds with the new engines and fixes.
========================================================================
Reviews (by some of my friends):
"What is this?" - Alexandra
"It looks nice..." - Annie
"It really looks fantastic! Are you sure you made this all today?" - Atanas
"ALL I WANT TO DO IS MEET SOME MEN AND PARTY ALL NIGHT!!! https://www.youtube.com/watch?v=LZg2OLIlcsU" - Boqn
The Stalk grows with the blood of its enemies, as it feeds on their rotting corpses (which are neatly decomposed into organic compost). The Stalk will rise, mighty and firm, allowing you to gain height through soil in randomly generated levels. Use your holy sword to slash and charge into enemies, slicing and pushing them off the side of the screen for cheap arcade combat. After you have slain all of The Stalk's enemies, it shall allow you to gently touch it's surface in order to climb and slay more enemies... then more climbing... then MORE enemies... then secrets... then MORE climbing... ect.
========================================================================
The game features a speedrun timer, which is it's main mode, due to the lack of win or loss condition. Therefore I announce a CONTEST!
The par time for the first 10 levels is exactly 3 minutes and 0 seconds.
For the first 3 people who manage to beat level 10, level 20 and/or level 30 in 3, 6 and/or 9 minutes respectively and post an image in the comments or send it to my e-mail: matglishev[at]gmail[dot]com ; will receive a special limited secret thingy from me. Good Luck and Happy Stalking!
Level 10:
RockhopperGames - 2m 38s
========================================================================
Known bugs:
- Collision System is taint
- Sometimes the vine doesn't allow you to climb
- Some unreachable enemies on high platforms from random level generation
========================================================================
Controls:
WASD or Arrow Keys - Movement
Jump - Up Arrow Key or W
Mouse - Swing Sword
Climb Stalk - Jump at the bottom of the stalk when you see the icon
Charge - Move in a direction and point the sword at the same direction. This will allow you to move faster, reach some more difficult platforms and push enemies off screen, instantly killing them.
Cheats (Don't use them for the contest, I will know ._.):
Holding CTRL and pressing ALT will let you pass your current level, if you are stuck. It's a temporary solution, because I couldn't be bothered to fix stupid RNG...
========================================================================
Post-Jam Version:
I'm planning on releasing a post-jam version after the voting period ends.
It will feature a rewritten collision and movement code to better fit the speedruning functionality.
Enemy AI will also be dynamic, instead of the currently static enemies. Each different enemy should have it's own AI mechanics and will be attacking your stalk as a sort of endgame.
The speedrun timer will be optional, instead of constantly being on.
There will be random boss encounters on some levels.
More weapons and different attacks.
More playable characters.
More tiles and different weather and particle effects.
NOTE: If you want to follow progress on the post-jam build.
Follow my Twitter: @MageArtylo
or my Tumblr: http://artylo.tumblr.com/
Although I will upload the new version here, updates will be posted there more frequently. It will take at least a month to make all of the updates, but I will be posting pre-release builds with the new engines and fixes.
========================================================================
Reviews (by some of my friends):
"What is this?" - Alexandra
"It looks nice..." - Annie
"It really looks fantastic! Are you sure you made this all today?" - Atanas
"ALL I WANT TO DO IS MEET SOME MEN AND PARTY ALL NIGHT!!! https://www.youtube.com/watch?v=LZg2OLIlcsU" - Boqn