In this game, you can not jump

by pta2002
Overall★★★★★★★★★★2.83
Fun★★★★★★★★★★2.96
Innovation★★★★★★★★★★2.48
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★2.92
Humor★★★★★★★★★★2.90
Mood★★★★★★★★★★2.67
Coolness★★★★★★★★★★32%
*WARNING*: Web build is outdated and unstable! Use Windows build to gett all the nice fixes :)
In this game, you can not jump. Left and right to move, narrator should say the rest!
---- story ----
You are a robot rescued from the robot apocalypse by a narrator that thinks he's funny. See what you can do in this game!
---------------
--- INFO ---
This game was made in 2 days, but I had to submit for jam because those days were Sunday and Monday. Expect to see some levels being added until the deadline!
------------
---- CREDITS ----
Bitslap: Smoooooth movement!
Motivational penguin: Motivation!
People on IRC: Giving me ideas on my game!
-----------------

screenshot

Comments22

antonuklein14 Dec 2015, 23:03
Can't continue at the box level, going left to drop down kills me and the pit is too small to fall in.
Steve | tacospice
Steve | tacospice15 Dec 2015, 03:58
Haha, nice, but really short. I like the graphics. Writing is pretty funny. The only thing I'd complain about is the lack of sound. I'd suggest bfxr or something to get nice sounds quickly. Also, quick restarts when you die are very good.
zaniarm
zaniarm15 Dec 2015, 07:51
I couldn't continue at the box level. Anyways I liked the idea that you can't jump.
pta2002
pta2002author15 Dec 2015, 11:39
There will be a fix for the crate level soon!
nopogo
nopogo15 Dec 2015, 15:32
A fun little platformer with potential. Albeit a little short. Really missed sounds, that would greatly improve this game imho
amras0000
amras000015 Dec 2015, 18:27
The game's a tad glitchy for what it is. if you walk off the left side of the screen, sometimes the level restarts and sometimes it doesn't. This wouldn't be so much of an issue if not for the fact the game tries to pull pranks on you several times. I'm basically left questioning whether something was intentional or a glitch every time something breaks. The drop before the box wasn't so much of an issue in this case as the last ending flag. With the box, at lesat you had the narrator to justify it. With the last flag, I was convinced the game'd broken again and only went off the left side of the platform because I wanted to restart the level.

As a rule of thumb, I personally consider it bad design to mismatch your level geometry hitboxes and your level appearance. If there's a hole in the floor I'd like to fall through it and if there's not a hole I'd like to move over it. (same principle goes for invisible walls mid-level). Holding information back from your players is a cheap way of adding difficulty or puzzle elements.

All that aside, the core mechanics are reasonable and the level design does some cool things with them.
I'm really not sure why the protagonist had that light-grey growth on the front end of their sprite, it didn't seem to serve a purpose and looked a bit naff.
And it seemed like when I hit the enemies from the side I'd still bounce off them somehow.
Farelle15 Dec 2015, 21:06
It's nice to see that it worked out after you had so much trouble with collisions :D and even though my spacebar finger was twitching a few times I really liked the way I had to think for a moment when there were no jumppads anymore but only enemies ;D hehehe
kaype15 Dec 2015, 21:40
Very simple, but after seeing you in IRC so long talking about the trouble you've been having with this I don't really mind :)

Some gameplay footage I recorded (720p60fps):
pta2002
pta2002author15 Dec 2015, 22:29
Nice, I like that you recorded it kaype!
g1234515 Dec 2015, 23:01
Short, Simple, and a bit Funny. Not bad for a 13 year old. :)
Jwatt15 Dec 2015, 23:02
This reminds me of the very first (unreleased) game I worked on, which had a similar concept. Except you'd also place down springs where you wanted to jump.

Okay, this is buggy and short, but you still get an award: http://i.imgur.com/j75vIc8.png
phi
phi23 Dec 2015, 09:40
You nicely implemented the two button controls, I liked the simplicity of movement. The physics are still quite buggy, but it works okay for how you intended the level to be solved. Cute graphics and level design, great introduction. This has some potential!
simon.parzer23 Dec 2015, 10:02
Nice game. I enjoyed the mechanics but sounds would have been a great addition.
rujo23 Dec 2015, 14:49
nice concept and realization, maybe it needs a little bit polishing
thebrickanator
thebrickanator27 Dec 2015, 04:31
hahaha this was pretty funny, but I found it too short with not allot of thought gone into bugs or how the levels may be attempted by the user. also though the tricks were funny, this type of unexplained stuff can lead to people giving up on your game way too soon so you may want to work on making the correct route clear after you initially trick the player.
dollarone30 Dec 2015, 15:19
Cool game! I like the tutorial-style levels. Would be cool to have more/harder levels but I know exactly how time consuming level making is!

Good work!
VDZ
VDZ1 Jan 2016, 15:54
This game has some potential, but ends way too soon (just when I expected the game to really start) and has a lot of technical/design issues that make the current content not very fun.

The amount of non-tutorial content is way too small for how much tutorial there is; if I have to sit through a tutorial, I expect the rest of the game to make it worth my time. There's tons of design space left unused; the tutorials are made to be near-impossible to fail, so all that's left is two short platform challenges (the climb and the drop/bounce) and a "puzzle" (finding the exit). Even disregarding the tutorials, that just isn't enough content to make a fun game.

Collisions/hitboxes were very weird. It was never clear to me what ways of touching enemies were lethal to me and which ones allowed me to bounce; particularly the climb had me moving into enemies sideways a lot, which just felt plain weird. If you fall on top of the box in the drop/bounce challenge you go right through it (and get killed by an enemy while you're standing still in confusion). The invisible block before the exit is apparently intentional, but is very poor design as it feels like a glitch; there is no indication it is not a glitch until you've "solved the puzzle". Likewise, the "puzzle" itself is a matter of trial-and-error; the only way to find the solution is by giving up and trying to kill yourself, which generally happens before you even realize it's supposed to be a puzzle. This could be remedied somewhat by having the hidden block become visible when you approach it, but even then 'find the off-screen object' rarely makes for a fun puzzle.

The graphics were okay and worked for the game, but were not particularly memorable in any way. I didn't like the humor and felt that it tried too hard to be funny, but humor is very subjective. The awkward timing of the text also didn't help; frequently I was busy doing gameplay things while text appeared in the background (I didn't even see the 'you can jump on enemies' until I'd already jumped past the platform), and I didn't read it until after the fact. Timing is crucial for humor.
Thingo Studios4 Jan 2016, 23:09
I feel like the snarky narrator was underused. The game did feel like it was trying to troll me with that final level.

But gameplay wise it was fun-- the final level hints towards something really fun, more of a puzzle game than a platformer. I liked it.
ChuiGum
ChuiGum4 Jan 2016, 23:13
Nice innovation, I like that you can't jump! Could definitely see this continued with more levels and music! Well done! c:
UncleChris
UncleChris4 Jan 2016, 23:19
I also had box level issues - but overall it was rather fun, the graphics were good. I agree with needing some sounds.
Rex Peppers
Rex Peppers4 Jan 2016, 23:27
Ack can't play windows games.
Alphish
Alphish4 Jan 2016, 23:29
Not the best entry out there, but it does provide a little fun for a while. Not much to say aside from that; graphics aren't particularly great, and audio is non-existent. ^^"

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