
Interstellar Cruise
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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== Goal ==
You are to build a space station to meet the needs of visitors who are beamed onto your vessel. Order various kinds of facilities to acquire random shaped parts to accommodate your guests; please them and they will keep paying the citizen tax - fail and face the consequences of bankruptcy. Citizens have needs: hygiene, sleep, hunger and entertainment. If one or more of their needs are not met their happiness level will decrease. When their happiness is low, they will go red, signifying their displeasure with your provided services, and may leave the vessel soon.
== Plot ==
In the distant future where automated production and robotics has made human labour redundant, the biggest problems are boredom and personal well-being. You, a relatively young supercomputer (about 1.2 picoseconds old), after having looked around the immediate vicinity in your solar system, you want to amuse yourself by building a new “Interstellar Cruise Vessel” for bored humans.
== Instructions ==
Click the buttons to acquire the various room types, right mouse button rotates the piece 90 degrees, while left mouse button attaches the part to the already built station if the position is valid.
== Credits ==
Created by a team of four.
Programming: Albert Diserholt
Art: Sunisa Thongdaengdee, Pierre Althinsson & Worai Col
Music & sound: Worai Col
== Highscore ==
Our highscore is 236 inhabitants, can you beat that? :)
== Tips & Tricks ==
1. Start out slowly. More money is gained when more people are in the space station, and the bigger the space station is the higher the upkeep cost. So just start out fulfilling the basic needs, and when the rooms aren't enough, then begin to expand.
2. Using the corridors and four-way connectors is important. A space station with higher interconnectivity means that people can reach their destination faster and fulfill their needs faster. Happy customers are paying customers!
3. The people get bored quickly, and need to be entertained.
== Post-jam versions ==
We've done a few modifications to the game after the jam. These changes are:
* Made it possible to throw away the currently selected piece, for a small fee.
* Made it possible to pause.
* Modified collision detection when placing pieces. It should now be possible to build things a lot closer to each other.
* Added some more visual queues about which room is being built, fixed some graphical anomalies with furniture and people, and added screen shake.
* Big rooms will now take a while before they appear, based on number of pieces already placed.
* The initial portal room is now in the centre of the map.
* People with a great need to use the bathroom will run a bit faster.
You are to build a space station to meet the needs of visitors who are beamed onto your vessel. Order various kinds of facilities to acquire random shaped parts to accommodate your guests; please them and they will keep paying the citizen tax - fail and face the consequences of bankruptcy. Citizens have needs: hygiene, sleep, hunger and entertainment. If one or more of their needs are not met their happiness level will decrease. When their happiness is low, they will go red, signifying their displeasure with your provided services, and may leave the vessel soon.
== Plot ==
In the distant future where automated production and robotics has made human labour redundant, the biggest problems are boredom and personal well-being. You, a relatively young supercomputer (about 1.2 picoseconds old), after having looked around the immediate vicinity in your solar system, you want to amuse yourself by building a new “Interstellar Cruise Vessel” for bored humans.
== Instructions ==
Click the buttons to acquire the various room types, right mouse button rotates the piece 90 degrees, while left mouse button attaches the part to the already built station if the position is valid.
== Credits ==
Created by a team of four.
Programming: Albert Diserholt
Art: Sunisa Thongdaengdee, Pierre Althinsson & Worai Col
Music & sound: Worai Col
== Highscore ==
Our highscore is 236 inhabitants, can you beat that? :)
== Tips & Tricks ==
1. Start out slowly. More money is gained when more people are in the space station, and the bigger the space station is the higher the upkeep cost. So just start out fulfilling the basic needs, and when the rooms aren't enough, then begin to expand.
2. Using the corridors and four-way connectors is important. A space station with higher interconnectivity means that people can reach their destination faster and fulfill their needs faster. Happy customers are paying customers!
3. The people get bored quickly, and need to be entertained.
== Post-jam versions ==
We've done a few modifications to the game after the jam. These changes are:
* Made it possible to throw away the currently selected piece, for a small fee.
* Made it possible to pause.
* Modified collision detection when placing pieces. It should now be possible to build things a lot closer to each other.
* Added some more visual queues about which room is being built, fixed some graphical anomalies with furniture and people, and added screen shake.
* Big rooms will now take a while before they appear, based on number of pieces already placed.
* The initial portal room is now in the centre of the map.
* People with a great need to use the bathroom will run a bit faster.