
JellyPirates
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Ahoy! JellyPirates is a simple game where gelatinous privateers swashbuckle their way across the high seas!
Pick a destination from your treasure map and set sail, but be warned: other pirates occupy the waters!
Controls:
A or left to jump left
D or right to jump right
Land on the button on a cannon to fire it, cannons aim automatically.
Use the mouse to pick a destination on the map.
Have fun!
-----------
This was another entry that was rushed towards the end - I think I need to work on my time management! As with last time, this was developed with EdgeOwl (http://www.ludumdare.com/compo/author/EdgeOwl/), who you have to thank for the art. Unfortunately he had to drop out after the second day, so if the art quality goes visibly down-hill, that's my fault! xD
I think like a lot of people, we had to drop quite a few of the ideas we had planned as the weekend went on (like multiple player controlled ships, ship customization and the JellyStoreTM!), many of which were implemented to a limited extent, but they could all find their way into a post-compo version at least.
Pick a destination from your treasure map and set sail, but be warned: other pirates occupy the waters!
Controls:
A or left to jump left
D or right to jump right
Land on the button on a cannon to fire it, cannons aim automatically.
Use the mouse to pick a destination on the map.
Have fun!
-----------
This was another entry that was rushed towards the end - I think I need to work on my time management! As with last time, this was developed with EdgeOwl (http://www.ludumdare.com/compo/author/EdgeOwl/), who you have to thank for the art. Unfortunately he had to drop out after the second day, so if the art quality goes visibly down-hill, that's my fault! xD
I think like a lot of people, we had to drop quite a few of the ideas we had planned as the weekend went on (like multiple player controlled ships, ship customization and the JellyStoreTM!), many of which were implemented to a limited extent, but they could all find their way into a post-compo version at least.