JellyPirates

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.77
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.48
Audio★★★★★★★★★★3.18
Humor★★★★★★★★★★3.41
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★50%
Ahoy! JellyPirates is a simple game where gelatinous privateers swashbuckle their way across the high seas!
Pick a destination from your treasure map and set sail, but be warned: other pirates occupy the waters!

Controls:

A or left to jump left
D or right to jump right

Land on the button on a cannon to fire it, cannons aim automatically.
Use the mouse to pick a destination on the map.

Have fun!

-----------

This was another entry that was rushed towards the end - I think I need to work on my time management! As with last time, this was developed with EdgeOwl (http://www.ludumdare.com/compo/author/EdgeOwl/), who you have to thank for the art. Unfortunately he had to drop out after the second day, so if the art quality goes visibly down-hill, that's my fault! xD

I think like a lot of people, we had to drop quite a few of the ideas we had planned as the weekend went on (like multiple player controlled ships, ship customization and the JellyStoreTM!), many of which were implemented to a limited extent, but they could all find their way into a post-compo version at least.

Comments15

theSand
theSand15 Dec 2015, 16:08
its was a bit buggy. textures started flying xD
Miltage
Miltage15 Dec 2015, 16:10
Seems like a fun idea, but my experience was buggy beyond belief. I had pirates shooting into the sky, landing on things that weren't there and ships sinking for no reason.
A Flat Miner Studios15 Dec 2015, 16:13
Definite points for humor, I love the way the pirates wobble. I found the jumps to be a little sluggish, but this could be on purpose because they're made of jelly? I also hit one of my own pirates off the boat once....oops.
bodsey
bodsey15 Dec 2015, 16:15
What the hell is this ? lol
It was fun though I didn't understand what I was meant to do. A fun little sandbox I'd say :)
ss64games15 Dec 2015, 16:42
Hmm... this game has some great ideas and features but the mechanics are kinda wonky. I love the idea of a physics based naval battle. I think you got the boats rocking about down pretty well, but the jelly cannonballs seemed to never be spawning in the correct place. This made it difficult to feel like I was actually controlling the flow of the game. I had some pretty funny moments though, like when my ship was rocked way up ontop of a rubbber ducky and I had to move my pirate over to counterbalance it.
I really liked the wobbly effect on the graphics and the generally clean looking style.
Good work, just needs to be cleaned up a bit gameplay wise.
Claire1605
Claire160516 Dec 2015, 22:36
Fun but hard to control. I guess that's the purpose though. The graphics and feel of the game is nice.
Blobby101author18 Dec 2015, 01:38
Thanks for the feedback, guys! Most of those issues came from adding features with about 2 minutes left, then packaging it without testing properly... My bad xD

I'll do a quick bug fix that makes it possible to play more than 1 game in a row.
Logicon24 Dec 2015, 01:41
Reverse recoil FTW!
Tselmek
Tselmek1 Jan 2016, 13:57
Cool visuals and nice audio but the gameplay itself was either or both buggy and confusing.
Yvanor
Yvanor1 Jan 2016, 14:08
Very strange game, hard to understand ^^' But the idea is not bad, and GOD I LOVE SO MUCH THIS MUSIC !
xWarZonex1 Jan 2016, 21:41
Really awesome visual effects, I didn't understand the gameplay, but it was still fun.
Kerdelos
Kerdelos2 Jan 2016, 12:57
The physics are making the game hard to play ( jump sends pirates in the air for too much time in my opinion ) and the other pirates on my boat were all on one side which made the boat not very stable. I couldn't manage to beat even the first enemy. The music was nice though and I like the jelly aspect of the canon ball. =)
equiposalchicha3 Jan 2016, 21:25
The music is pretty nice, and I always appreciate when someone makes a physics-based game. But I must say that the game felt a bit sluggish, since my pirate kept bumping into his crewmates, and the jumps didn't feel very responsive; besides that though, nice game overall!
radmars
radmars5 Jan 2016, 01:25
I kept jumping my own pirates to their doom, haha! I think I would have preferred to be able to control my pirate better in mid-air, even if that's a bit unrealistic.

Really nice job implementing the physics, and I love the music!
NirabazGAMES
NirabazGAMES5 Jan 2016, 01:39
+ graphic is realy cool
+ good atmosphere

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