
Laser Command
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
*Update: Added difficulty feature post-compo. No game logic changed--it's just like skipping ahead a few levels.*
Laser Command is like Missile Command with a twist.
You have to charge your laser before you can fire and enemies can only be hit by the correct type of laser.
Controls:
- A = charge pink/fuscia laser (release key to fire)
- F or S = charge blue laser (release key to fire)
- mouse cursor = aim laser
(on "How to play" screen, for convenience)
- PageUp = skip one level
- PageDown = go back one level
Technology:
- Phaser = HTML5 game engine (http://phaser.io/)
- Lodash = JavaScript utility library; barely used
- GIMP for image editing
- FL Studio 11 (+plugins) for music
- NodeJS for build process
Laser Command is like Missile Command with a twist.
You have to charge your laser before you can fire and enemies can only be hit by the correct type of laser.
Controls:
- A = charge pink/fuscia laser (release key to fire)
- F or S = charge blue laser (release key to fire)
- mouse cursor = aim laser
(on "How to play" screen, for convenience)
- PageUp = skip one level
- PageDown = go back one level
Technology:
- Phaser = HTML5 game engine (http://phaser.io/)
- Lodash = JavaScript utility library; barely used
- GIMP for image editing
- FL Studio 11 (+plugins) for music
- NodeJS for build process