Lokator

Lokator

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.51
coolness: 0.85
fun: 2.18
graphics: 4.40
humor: 2.09
innovation: 2.35
mood: 3.40
overall: 2.98
theme: 2.26
This is a story about a lokator named Teddy.

Controls:

- Use the mouse to look around.

- Use WSAD to move around.

- Hold F to enable the freely movable mouse cursor.

- While holding F, use the left mouse button to select a pest, and right mouse button to order it around.

- Press Alt-F4 to exit the game.

Known bugs:

- While holding F, clicking a mouse button will cause the window to lose focus. This doesn't affect pest control, but it does affect camera control. You will have to click the window again to regain focus after releasing F. This is *googles* apparently a known issue in Unreal. Sad face :(

- Context sensitive music could be less context sensitive. When you hear the audio cue that a pest is nearby, you can already see it. This currently makes the game a little hard.

- It not really clear what to do aside from walking around. Once you've found all the pests (there are 8) the narrator will indicate what to do next. This is mostly because we were pressed for time when we were adding in the narration in the final moments.

- A pest can be seen floating above the crater XD

- Stalks don't cast very good shadows.

Notes:

- The outline shader is largely derived. Please ignore it while rating the game.

- When running from source you'll have to overwrite the engine's sky material with the one in the zip. We accidentally overwrote it, and there was no time to go back.

- The game upload for this game was late because our coder's computer had trouble producing the final package (i.e. the UE4 commandlet kept freezing). It was available 18 hours after the submission hour by packaging it with a work computer. The source was provided 30 minutes after submission hour because it took 90 freaking minutes to upload :/ Rest assured, this game was made in 72 hours (and it shows XD).

Echo Team:

- Art & Narration: Lauren Herda

- Music: Nathan van Ofwegen

- Coding: Berend Wouda

Changelog:

- 23:00 (GMT+1) 15-12-2015: Updated the description to include the controls and known bugs, as well as trying to make it a little clearer on what you can do in the game (without spoiling it too much).

- 22:00 (GMT+1) 15-12-2015: Uploaded the game in both 64 and 32 windows versions, after finally managing to get Unreal to package the game (we resorted to copying the project to a more powerful computer at work).

- 7:00 (GMT+1) 15-12-2015: Updated source to include built lighting. Removed a bunch of empty or unused files and directories Unreal had apparently only pretended to delete, to reduce the size of the download (well, upload).
Found a bug?
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