
Ludum Dare #34compo
MK-F417XX3
Important note
-------------------
This game is intended to be played with two player using a single controller (or
keyboard), as silly as that sounds.
About
----------
Alien menace has been growing, quite literally. Now they are planning to use
gigantic aliens on their attacks.
It' up to Earth's two best mecha pilots to face it. Call a friend,
synchronize your movements and move toward victory!
Also, be sure the listen to what the commander has to say, in case things go
wrong.
Running
------------
If the provided binaries doesn't work for you, please leave a message on the
comments bellow. If you would like to compile it from source, refer to the
README on the repository.
Instructions
-----------------
'F', 'Left shoulder button' - Move left leg
'J', 'Right shoulder button' - Move right leg
'F12' - Go fullscreen
'ESC' - Exit
Note about music
---------------------
I ran into a bug which forced me to remove the song from the game. However, you
can find a binary to play the song in the folder 'song'. Just double click
'run.bat' (on Windows).
Note for Linux users
-------------------------
This game depends on SDL2. Check if it's available through your package manager.
On Ubuntu, it can be installed through:
$ sudo apt-get install libsdl2-2.0.0
Tools used
---------------
Language: C
Libraries:
* SDL2 - "low level stuff", window creation, input event handling, texture rendering, audio output etc
* GFrame - Game Framework, assets loading, physics, sprite rendering, input abstraction etc
* c_synth - Song rendering (although it didn't work within the framework)
Graphics: Gimp
Text editor: Vim
Map editor: Tiled
Sound effects: Bfxr
Timelapse: Chronolapse (will be uploaded tomorrow, 2015/12/17, probably...)
Note 1: Since the music is a MML song, it was written in a text editor and rendered with c_synth.
Note 2: Both GFraMe and c_synth were written by me. :) (sorry, couldn't waste the chance to brag about it... XD)
-------------------
This game is intended to be played with two player using a single controller (or
keyboard), as silly as that sounds.
About
----------
Alien menace has been growing, quite literally. Now they are planning to use
gigantic aliens on their attacks.
It' up to Earth's two best mecha pilots to face it. Call a friend,
synchronize your movements and move toward victory!
Also, be sure the listen to what the commander has to say, in case things go
wrong.
Running
------------
If the provided binaries doesn't work for you, please leave a message on the
comments bellow. If you would like to compile it from source, refer to the
README on the repository.
Instructions
-----------------
'F', 'Left shoulder button' - Move left leg
'J', 'Right shoulder button' - Move right leg
'F12' - Go fullscreen
'ESC' - Exit
Note about music
---------------------
I ran into a bug which forced me to remove the song from the game. However, you
can find a binary to play the song in the folder 'song'. Just double click
'run.bat' (on Windows).
Note for Linux users
-------------------------
This game depends on SDL2. Check if it's available through your package manager.
On Ubuntu, it can be installed through:
$ sudo apt-get install libsdl2-2.0.0
Tools used
---------------
Language: C
Libraries:
* SDL2 - "low level stuff", window creation, input event handling, texture rendering, audio output etc
* GFrame - Game Framework, assets loading, physics, sprite rendering, input abstraction etc
* c_synth - Song rendering (although it didn't work within the framework)
Graphics: Gimp
Text editor: Vim
Map editor: Tiled
Sound effects: Bfxr
Timelapse: Chronolapse (will be uploaded tomorrow, 2015/12/17, probably...)
Note 1: Since the music is a MML song, it was written in a text editor and rendered with c_synth.
Note 2: Both GFraMe and c_synth were written by me. :) (sorry, couldn't waste the chance to brag about it... XD)
Comments13


Phil Strahl15 Dec 2015, 18:50
Wow, very solid entry! Love the small file-size, the minimalist but fitting graphics and that the sound effects are synced up the music apparently? Loved it!

pvwradtke16 Dec 2015, 00:24
This is a good one, a different take on the two-player coop. I liked the graphics and animations, and the mecha kinematics was good as well. Not to mention the most important part: there's a Linux binary,from a cross compile Makefile. Very nice! I gotta say, I'm stealing your Makefile (was too lazy to come up with one on my own) for my next Ludum Dare. Greetings from a fellow Linux game developer :).

crucknuk16 Dec 2015, 00:52
I liked it, the graphics are nice, animation too. This is a small polished experience. Good job!

CrownCity16 Dec 2015, 15:39
Yeah I made it until the end! Nice game. The style was perfect and the take on the theme as well. Liked it. Only the jumping part got me confused sometimes. Other than that, great job!

Ithildin16 Dec 2015, 19:48
I liked the game and even if I played it alone controls worked perfectly fine. Nicely done!
nuprahtor18 Dec 2015, 11:06
Surprisingly, this plays really fun even in single player

Aurel Bílý18 Dec 2015, 20:31
Fun little co-op.
loxo18 Dec 2015, 20:35
I really like the idea to control the legs of the robot separately. The walking seems quite good on flat ground and small steps. One time I got stuck for a short time on a bigger step. Sadly there isn't much to do in the game, but the it's fun to control the robot in this way.
Hybrog21 Dec 2015, 19:25
I love the two feet mechanic! Walking in perfect rhythm never felt so satisfying. Jumping seemed a bit awkward at times, but still worked well. Fun experience, well done!

Joror25 Dec 2015, 23:27
Pretty smooth experience, loved the text-jabbering, that kept it interesting. :)
More speed would have been nice, but that is part of the deal ;)
More speed would have been nice, but that is part of the deal ;)

SinclairStrange2 Jan 2016, 23:28
I sadly had to play this on my own but I will come back when I my a companion to play with.
My thoughts on the game where that it was actually really clever. I loved the mechanic of the walking/jumping. It made dodging the bullets/jumping the stairs and gaps rather fun. I got the little robot dude to start doing hops in the air. It was super fun to speed run actually!
I think it was lacking music however and the graphics, while simple and effective were a little dull. (Maybe some trees/little objects to stomp on would of been nice.) But I know how much little time there is, so overall it was a really nice charming game! I had a good time playing! Well done ^^
My thoughts on the game where that it was actually really clever. I loved the mechanic of the walking/jumping. It made dodging the bullets/jumping the stairs and gaps rather fun. I got the little robot dude to start doing hops in the air. It was super fun to speed run actually!
I think it was lacking music however and the graphics, while simple and effective were a little dull. (Maybe some trees/little objects to stomp on would of been nice.) But I know how much little time there is, so overall it was a really nice charming game! I had a good time playing! Well done ^^

Jupiter_Hadley3 Jan 2016, 17:17
Lovely graphics, neat game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/6QI1ZQ7v1fA






Also, I found you can make the mech do a chaming little dance by shifting between the feet quickly!