Ludum Dare #34compo
Nature Nurture
Tower Defense!
Grow your forest while an increasing number of bulldozers try to take it down. Each tree is controlled by two buttons (hah!):
If you click the "Next Wave in X time" you actually trigger the next wave right there and then. Technically a debug feature that's still there.
* Grow / Work: Grow your tree bigger (upgrade) at a life points cost. Or have it work.
* Defend / Produce: If your tree is working, it can either be defending or producing.
There's three types of trees:
* Tree of Life - produces life points (every other tree consumes this, and you need for growing the tree). Has no defend capability.
* Apple Tree - produces apples, which unfortunately aren't used for anything. However, in defend mode this is your attack tree as it launches apples.
* Spruce - this tree produces wood, which you need to build trees. In defend mode it builds a barrier around itself as a defensive structure.
In case you can't tell - I ran out of time. However, most of the basic mechanics are done.
I will add more platform builds - still trying to get WebGL working :-(
Grow your forest while an increasing number of bulldozers try to take it down. Each tree is controlled by two buttons (hah!):
If you click the "Next Wave in X time" you actually trigger the next wave right there and then. Technically a debug feature that's still there.
* Grow / Work: Grow your tree bigger (upgrade) at a life points cost. Or have it work.
* Defend / Produce: If your tree is working, it can either be defending or producing.
There's three types of trees:
* Tree of Life - produces life points (every other tree consumes this, and you need for growing the tree). Has no defend capability.
* Apple Tree - produces apples, which unfortunately aren't used for anything. However, in defend mode this is your attack tree as it launches apples.
* Spruce - this tree produces wood, which you need to build trees. In defend mode it builds a barrier around itself as a defensive structure.
In case you can't tell - I ran out of time. However, most of the basic mechanics are done.
I will add more platform builds - still trying to get WebGL working :-(






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