A deadly supernova is threatening the existence of our entire universe! It's up to you to contain these massive powers of destruction, with the help of your spaceship, the Ortogonalis, a unique vessel with Hyperspace travel capabilities.
Goal:
Contain the supernova by closing the hyperspace borders (blue borders). You do this by changing the color of the borders from Blue to Purple. Don't let the supernova grow into it's maximum size, or else we're doomed!
Instructions:
There are only two buttons: A and Escape.
Button 'A' selects game, changes the direction of the spaceship, enters wormholes, and enters the blue borders.
It's important for you to keep track of the spaceships current direction.
Button 'Escape' pauses the game and restarts.
Use the first level for practice purposes. You'll need it in order to achieve highscores!
The faster you are with the controls, the more you'll score.
Requisites:
HTML5/CANVAS browser. Warning: I've noticed sound issues with chrome browsers. If possible use Firefox instead.
That's actually really fun, I played better as the game got harder and it was perfect. Good job man, next time you could make better graphics and cool sprites, since this is pretty bland.
That was quite fun and hectic by the end. The game was especially good at knowing the right things to do whenever I pressed A which was great for the speed of the game. Excellent job.
Good entry, nice addition would be if levels would differ the farther you get :)
C
CodeNMore14 Dec 2015, 21:40
I absolutely loved this, it is quite addicting! It gets very, very fast - maybe another feature and you can have a really, really nice game! Well done! Also, I like how you actually only have 2 buttons!
Great job! You're games are always very unique. Simple, but unique. This is no different. Wish the difficulty increased by more than just the timer though. Maybe some enemies could enter that you have to avoid with direction reversal?
This is pretty neat. The feeling of urgency and wanting to go faster each level made for some fun and panicked gameplay. The purple flickering on the sides was a bit much for the eyes but other than that this was great! Nice Job :)
The in-game instructions made no sense to us at first. Once we got used to it, really enjoyed it! I thought it was hilarious to choose to use 1 of the 2 button controls for "pause" while the other button does 3 different things. And the 'game over' screen really startled me! Thanks :)
Timing took a little practice to get down but that's the way it should be :) Overall it was fun and had a cool mechanic that made use of the control restriction.
Original concept, i felt like difficulty was only coming at the end levels, and starting the game from the start affraid me a bit at first but i tried and beat it the second time :) cool little game
This was a fun game. I really enjoyed it! It got harder and harder which was great and it seemed to have speed cap which was good. The game allowed for me to make a few mistakes even when the game got faster which was great. Not to hard and not to easy. Great balance!
While the concept is good, I'd like to see a new game-play mechanic, obstacle, vertical or horizontal bar to run down, or enemy added as you progress. I think that would add nicely to what you already have.
Ow, congratulation for your game! Greate sound and concept. I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
This was a lot of fun, surprisingly addictive for how simple it is! I would suggest changing it up a bit in the future, maybe adding enemies or different shapes that you have to fill up, and improving the music and graphics a bit. Still it was great! Good job!
I think this would make a nice mobile game. It seems innovative in the way you represent it but this is a very old mechanic working on mostly reflexes. Reminds me of those machines with prizes inside and you've to stop the quare at the right spot. It was slow sometimes, not sure if because of Firefox and it did take input before the right position. All in all, addicting gameplay.
Thanks for all the feedback, very appreciated! ;D I'm taking note of all your suggestions. I'll try to find ways to improve the game, like adding enemies, walls or other types of shenanigans, whilst trying to maintain its simplicity. Also, I will be porting the game to java using the libgdx framework for an android release, whenever I can. If the game ends up with an overall score in the compo top 100th, I might release it as early as February. But regardless of the position or scores, I'll be releasing an android port of the game. So keep sending those suggestions, thank you ;)
Wasn't sure how the red stuff worked at first, but once i realized it was just a timer it felt somewhat bland. Could be more interesting if it blocked blue entrances now and then, so you'd have to be careful when choosing where to enter.
I was feeling like such a boss when I started figuring out the game play. Then I got too cocky at the end and started messing up bad : resulting in http://i.imgur.com/eZdUS6Z.png poor Ortogonalis. :(
Fun gameplay, I can see a lot of cool stuff done with these mechanics, felt like a potential rhythm type game.
Wow, that was weird :) And I like it! :D I was confused by the instructions at first, but as soon as I started playing it was super intuitive. Great concept, and I hope you explore it further.
Simple but fun! Idea is nice. A bit more difference between level would be great.
By the way, in the comments yo my game you said that you got a crash. Please provide full error log. Also, what system you're on? What videocard(s)? Have you tried to update videocard driver?
S
SK16 Games18 Dec 2015, 17:11
I love the feeling of the game, the graphics and music is awesome! The gameplay is very innovative and fun too! 1939 :)
Only complaint is that sometimes I seemed to have trouble entering a wormhole from the outer ring - I'd switch direction back and forth just outside it repeatedly without entering. Maybe the hitbox for it was small?
If I had to make a suggestion about the gameplay, it'd be great if your ship changed color or something depending on what the button would do so it'd be easier to time presses.
Very nice, my final score was 2542, nice mechanic but I think it was constrained a little too much by actually having only one control - I would have considered pause buttons not to be part of the controls for the purpose of the theme.
Overall the game was pretty solid I liked the mechanics a lot and the audio wasn't too bad either I think the only point of critique I could give is that of the graphics but it still wasn't that bad just if there was anything I would recommend to improve on
This was awesome! Thank you for playing, rating, and commenting on GET IT OUT!!! I had such a good time playing this. My score was 2861! It's such a simple game and completely engaging. I'd love to see you branch out with it and make the maps larger as the game goes on. So fun! Really well done. Congrats on finishing! Can't wait to see how it does. :)
It would have added a lot to the feel of the game if the controls were a bit tighter. As it is, the controls feel difficult to the point of being unfair. Nonetheless it's a cool concept, and besides the simplistic art style, that's the only fault I can find.
I'm making some domain changes and updates, so the webplayer and my web link will be down for a while. You can play on Gamejolt and itch.io instead. Sorry for the inconvenience.
I really love the creativity here! Simple, but fun timing game! I'd argue it's a one-button game, but hey I see you're point, and it does take quite a bit of skill to make a full game with one button, haha. So, awesome job ;)
Comments115
Simple and fun, I like it!
Feels very much like the old Atari games - made me super nervously hitting the a key over and over again.. :-)
Not very intuitive gameplay but why not. It was actualy fun to play! but technically, it's more of a one button game (unless I missed someting)
Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
That was quite fun and hectic by the end. The game was especially good at knowing the right things to do whenever I pressed A which was great for the speed of the game. Excellent job.
Not sure if a pause button counts as a control, but this was still a really fun and unique entry regardless. :)
I enjoyed sooo much.
Addicting by itself.
Have you thought about continuing on it for mobile platforms?
mechanics were easy enough to get within 15 seconds of play, and the challenge increased at a fair pace.
overall, this was a really good entry, simple but fun. Great work :)
Great job! You're games are always very unique. Simple, but unique. This is no different. Wish the difficulty increased by more than just the timer though. Maybe some enemies could enter that you have to avoid with direction reversal?
The music is a bit annoying but stopped after a while ;)
Overall good job!
Well Done!
Nice concept. Well put together.
I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
I'm taking note of all your suggestions. I'll try to find ways to improve the game, like adding enemies, walls or other types of shenanigans, whilst trying to maintain its simplicity.
Also, I will be porting the game to java using the libgdx framework for an android release, whenever I can. If the game ends up with an overall score in the compo top 100th, I might release it as early as February. But regardless of the position or scores, I'll be releasing an android port of the game.
So keep sending those suggestions, thank you ;)
Fun gameplay, I can see a lot of cool stuff done with these mechanics, felt like a potential rhythm type game.
A bit more difference between level would be great.
By the way, in the comments yo my game you said that you got a crash. Please provide full error log. Also, what system you're on? What videocard(s)? Have you tried to update videocard driver?
1939 :)
Only complaint is that sometimes I seemed to have trouble entering a wormhole from the outer ring - I'd switch direction back and forth just outside it repeatedly without entering. Maybe the hitbox for it was small?
If I had to make a suggestion about the gameplay, it'd be great if your ship changed color or something depending on what the button would do so it'd be easier to time presses.
The death screen is cool too.
my score 2886
Overall good job!
Made 4k + score :D
Congratilations!
Nice!
I'd give some more time to switch from one line to another.
I only ever used one button, so you had one to spare =)
I'm making some domain changes and updates, so the webplayer and my web link will be down for a while. You can play on Gamejolt and itch.io instead. Sorry for the inconvenience.
I'd argue it's a one-button game, but hey I see you're point, and it does take quite a bit of skill to make a full game with one button, haha. So, awesome job ;)