A breakout game that uses waveforms from soundfiles for the paddle and bricks. Click "Play", to play the default song, or select another one within the following formats: MP3, OGG, WAV or AAC. Left and right arrow keys controls the paddle. Destroy the wave and gets as many points as possible.
I've used phaser.js, dancer.js and the default song "In a Heartbeat" by Kevin MacLeod.
WARNING: In case you have sound issues, or no sound at all, please use Firefox instead. It's also a better browser anyways...
Very cool idea, I want more twisted forms for the bricks. The velocity of the ball seems a bit fast to me. Is the game last the lenght of the song (be shorter if I upload a short sound) ?
This is a clever game, I really like the concept. It’s a shame you cant do it live from a microphone because that would make it loads more interactive. Great idea!
Nice concept, though I had unplayable key-to-game lag, it took like 5 seconds until the bat moved. I'm going to send that off as a local issue though and won't show it in your rating ;)
I really like the concept and the whole graphics 'theme' you wrapped around the music, though I do wonder if you're adhering to the compo rules, which state that you should've made (or generated) everything yourself, within certain limitations. I won't be mean and report you, but maybe it's better if you re-apply this game in the 'Jam' category.
I did find the gameplay itself to be a bit boring, but I understand you focused on the effects rather than the gameplay.
Hi @Gemberkoekje, and thanks for playing. No, the game is not centered around the music. Infact, you don't need the music at all to play the game, just use any other of your own list, by clicking the select button. THe music is just used for default, an example, nothing more. Also, it's public domain, so it's legal. If there's anymore complaints, I'll remove the music, but you'll be required to choose your own.
Hi @MrDave, and thanks for playing. I did thought about a mic capture feature also, but I was short on time, so I've decided to keep it simple, and make only for audio files.
Hi @GAFBlizzard. Yes, the game is memory intensive. You can try cleaning the cache and allocate more memory to see if it increases performance. Hi @Cyberlight, thanks for the safety tip.
Really enjoyed the application of the theme to the mechanics, as well as the low pressure of the environment (i.e., can't lose the ball) to explore the music's effect on the breakout formula. Very cool :)
Haha, epileptic seizures, no shit ;p Great idea, very mesmerizing :) But maybe it would have been better with the paddle itself not moving so much, the way it is now the hitting the ball is just random.
Neat game, sometimes I felt like it doesn't matter whether I'm playing or not as the ball was changing direction "randomly" :D. Anyway cool idea of "shape-shifting"
Really like how you can upload your own songs, though I played Mz Hyde by Halestorm and it went absolutely insane, I felt that the flashing was a but to fast but still a really good entry.
Unique entry but ultimately it's just a trippier looking breakout. Would have been cool to see more unique mechanics but this is a solid entry nonetheless.
Very cool, innovative spin on a classic! There were a few collision issues, and the speed of the ball seemed odd sometimes, but overall I liked it a lot.
Very cool music visualisation, it looks very nice even with custom music. Wish there was a bit more to the gameplay though, there's no punishment for missing, no power ups or even a huge benefit for actually destroying all the blocks.
Great idea and awesome coding behind it!. Did you use the middle to guide that waving effect? That game could alow the player to upload a music and play with it, if that's the case. I guess the blocks could be bigger and the player object changing shapes makes it feel like you have no control over the ball. Stil fun to play though!
The velocity of the ball seems a bit fast to me.
Is the game last the lenght of the song (be shorter if I upload a short sound) ?