Protoplanet

Overall★★★★★★★★★★3.13
Fun★★★★★★★★★★2.64
Innovation★★★★★★★★★★2.81
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★3.52
Humor★★★★★★★★★★1.75
Mood★★★★★★★★★★3.25
Coolness★★★★★★★★★★49%
Controls:
Rather than two buttons, I used one button. Left click to eject mass in the direction that you are clicking.

You are a chunk of rock in a protoplanetary disk. Your goal is to absorb enough mass to become a planet without being absorbed by larger chunks. Since there is no air, the only way to control your movement is by ejecting mass in the opposite direction. Don't crash with too much relative velocity or parts of you will break off on impact.

The game is like agar.io with gravity, momentum, and conservation of energy.

The music is Rêverie by Debussy, played by Simone Renzi (http://imslp.org/wiki/Special:ReverseLookup/253086).

Comments17

Bamboy
Bamboy15 Dec 2015, 05:28
Application was unable to start correctly error on windows build.
diest
diest15 Dec 2015, 05:34
after while there was nothing near me.
Benjamin-Lauthor15 Dec 2015, 06:09
I did a windows build using the MinGW rust compiler instead of MSVC. Hopefully this will work better if you don't have the visual studio runtime.
Weeping Rupee
Weeping Rupee15 Dec 2015, 06:41
best I've played so far, hands down. Great atmosphere.
flwns15 Dec 2015, 06:44
ran at 1 fps, was unable to play
SSJMetroid
SSJMetroid15 Dec 2015, 06:46
Interesting take on an old idea. I thought it could use some balance, I was just really bad at it hahahah. The huge exaggerated shadows were hard to deal with too.
retrogradeorbit
retrogradeorbit15 Dec 2015, 14:11
Linux d/l ran fine with libsdl2 installed. Frame at times was very low. around 3 fps. But it looked and sounded very nice.
terry9015 Dec 2015, 15:40
I like the minimal approach, and the soothing music fit the chaotic ballet rather well. There are, however, some issues with balance. For instance, I watch other asteroids gain mass at a far faster rate than I can absorbing the same amount of material. The green accent didn't immediately register as imminent danger. Red might be a better color to show accentuate larger asteroids. Over time the play space becomes empty with no indication of where to go. The shadows of other objects only work to define space in close proximity, so that mechanic becomes less effective over time. Even with these issues this is an enjoyable and relaxing game.
Aceeri16 Dec 2015, 00:30
Very nice, but it ends once you become larger than the other asteroids.
Benjamin-Lauthor16 Dec 2015, 07:14
I (hopefully) fixed the low FPS issues by adding culling to the shadow and object rendering.
HongerTrollie16 Dec 2015, 07:24
Very nice relaxing game. I like the blurriness. I think it fits nicely with the theme of the game, being a meteor(a piece of unintelligent rock). The only thing I can think of to improve it is maybe to show the player the direction he needs to travel in to get back to all the other meteors/planets as I got lost in outer space for a while :P Thank you. I had fun
GogglesKitty
GogglesKitty17 Dec 2015, 05:56
I like the concept, just have some minor annoyances. I feel like a super clear art style (i.e. not blurry) would make it feel better. There's also no indication of motion which makes moving kind of disorienting. Otherwise, really cool!
el_kloklo20 Dec 2015, 18:07
to low fps, not possible to play, sad because I liked agar.io :(
srakowski
srakowski24 Dec 2015, 02:15
I really liked the mood of this game. The audio was nice and well placed with the game. Well done.

Other games by @benjamin-l

Found a bug?
Tell us on Discord